Sending Evocation Delivers short message anywhere, instantly. Class Levels: Cleric 4 Oracle 4 Shaman 4 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Warpriest 4 Inquisitor 4 Investigator 5 core_rulebook evocation component_v component_s component_m component_df
Sense Fear Divination Perceive nearby creatures that are experiencing fear. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures divination component_v component_s component_m component_df
Sense Spirit Magic Divination You gain greater sensitivity to magic associated with your primary spirit and wandering spirits (any spells on the spirit magic spell lists for these spirits, as well as spell-like abilities that duplicate the effects of Class Levels: Shaman 1 advanced_class_guide divination component_v component_s shaman
Sessile Spirit Necromancy Cause a spirit inhabiting a creature or an object to go dormant. Class Levels: Witch 5 Cleric 5 Medium 2 Shaman 4 Warpriest 5 Inquisitor 4 Spiritualist 3 occult_adventures necromancy component_v component_s medium spiritualist
Shambler Conjuration Creates 1d4+2 shambling mounds to fight for you. Class Levels: Druid 9 Shaman 9 core_rulebook conjuration component_v component_s druid shaman
Shapechange Transmutation Transforms you into certain creatures, and lets you change forms once per round. Class Levels: Druid 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook transmutation component_v component_s component_f arcanist
Shield Companion Abjuration This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you. Class Levels: Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3 advanced_class_guide abjuration component_v component_s paladin ranger
Sickening Entanglement Transmutation This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced_class_guide transmutation poison component_v component_s component_df
Signs Of The Land Divination This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate_wilderness divination component_v component_s druid ranger
Slay Living Necromancy Touch attack deals 12d6 +1 per level. Class Levels: Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 Antipaladin 4 core_rulebook necromancy component_v component_s antipaladin cleric
Sleep Enchantment Puts 4 HD of creatures into magical slumber. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook enchantment component_v component_s component_m adept
Sleet Storm Conjuration Hampers vision and movement. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m component_df
Slowing Mud Conjuration You coat the targets in thick, sticky mud. Class Levels: Druid 4 Hunter 4 Shaman 4 advanced_class_guide conjuration component_v component_s component_m druid
Snake Staff Transmutation Transforms wood into snakes to fight for you. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 6 Warpriest 5 advanced_player_s_guide transmutation component_v component_s component_m cleric
Solid Fog Conjuration Blocks vision and slows movement. Class Levels: Magus 4 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Elementalist Wizard 4 core_rulebook conjuration component_v component_s component_m arcanist
Soothing Mud Conjuration You create an area of healing mud. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate_wilderness conjuration earth water component_v component_s
Soul Bind Necromancy Traps newly dead soul to prevent resurrection. Class Levels: Witch 9 Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook necromancy component_v component_s component_f arcanist
Speak With Dead Necromancy Corpse answers one question/two levels. Class Levels: Witch 3 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 core_rulebook necromancy component_v component_s component_df cleric
Speak With Haunt Necromancy You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and consciousness, allowing it to answer questions. Class Levels: Witch 4 Cleric 4 Shaman 3 Warpriest 4 advanced_class_guide necromancy language_dependent component_v component_s component_df
Spike Stones Transmutation Creatures in area take 1d8 damage, may also be slowed. Class Levels: Druid 4 Hunter 4 Shaman 4 core_rulebook transmutation component_v component_s component_df druid
Spirit-Bound Blade Evocation Give a weapon ghost touch and another ability tied to an emotion. Class Levels: Medium 4 Shaman 4 Spiritualist 3 occult_adventures evocation component_s spiritualist medium shaman
Spiritual Weapon Evocation Magic weapon attacks on its own. Class Levels: Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook evocation component_v component_s component_df cleric
Spit Venom Transmutation Spit blinding black adder venom. Class Levels: Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4 ultimate_magic transmutation component_v cleric druid hunter
Stench Of Prey Transmutation The target exudes a strong odor that most predators recognize as the scent of helpless prey. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 advanced_class_guide transmutation component_v component_s component_df druid