Hydraulic Push Evocation Wave of water bull rushes an enemy. Class Levels: Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Ice Body Transmutation Your body becomes living ice. Class Levels: Witch 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic transmutation component_v component_s arcanist shaman
Ice Storm Evocation Hail deals 5d6 damage in area 40 ft. across. Class Levels: Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Illusory Crowd Illusion This spell creates an illusion of a stationary group of people milling about. Class Levels: Bard 1 Witch 1 Shaman 1 heroes_of_the_street illusion component_v component_s component_m bard
Imbue Hex Evocation You transfer a single hex you know to the target, and give that target the ability to use the hex. Class Levels: Witch 5 Shaman 5 advanced_class_origins evocation component_v component_s component_df component_m
Imbue With Elemental Might Evocation This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target. Class Levels: Magus 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Imbue With Spell Ability Evocation Transfer spells to subject. Class Levels: Cleric 4 Oracle 4 Shaman 4 Warpriest 4 core_rulebook evocation component_v component_s component_df cleric
Incessant Buzzing Illusion You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere. Class Levels: Bard 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Antipaladin 1 inner_sea_temples illusion component_v component_s component_m component_df
Inflict Critical Wounds Necromancy Touch attack, 4d8 damage + 1/level (max +20). Class Levels: Witch 5 Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Critical Wounds, Mass Necromancy Deals 4d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 9 Cleric 8 Oracle 8 Shaman 8 core_rulebook necromancy component_v component_s cleric oracle
Inflict Light Wounds Necromancy Touch deals 1d8 damage +1/level (max +5). Class Levels: Witch 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Light Wounds, Mass Necromancy Deals 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 6 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Moderate Wounds Necromancy Touch attack, 2d8 damage +1/level (max +10). Class Levels: Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Antipaladin 3 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Moderate Wounds, Mass Necromancy Deals 2d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook necromancy component_v component_s cleric inquisitor
Inflict Serious Wounds Necromancy Touch attack, 3d8 damage +1/level (max +15). Class Levels: Witch 4 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 4 core_rulebook necromancy component_v component_s antipaladin cleric
Inflict Serious Wounds, Mass Necromancy Deals 3d8 damage + 1/level, affects 1 subject/level. Class Levels: Witch 8 Cleric 7 Oracle 7 Shaman 7 core_rulebook necromancy component_v component_s cleric oracle
Innocuous Shape Transmutation This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. Class Levels: Witch 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 magic_tactics_toolbox transmutation component_v component_s component_m alchemist
Insect Plague Conjuration Wasp swarms attack creatures. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Summoner 4 Warpriest 5 core_rulebook conjuration component_v component_s component_df cleric
Insect Scouts Divination This spell summons one or more vermin to investigate a single location or building you can see. Class Levels: Bard 4 Druid 2 Witch 3 Ranger 2 Shaman 2 Wizard 3 Psychic 4 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4 spymaster_s_handbook divination component_s component_m antipaladin bard
Instant Clot Conjuration Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1 Inquisitor 1 blood_of_the_sea conjuration component_v component_s alchemist bard
Instant Restoration Conjuration Instant restoration channels planar energy into a summoned creature. Class Levels: Druid 4 Witch 4 Cleric 4 Shaman 4 Summoner 4 monster_summoner_s_handbook conjuration component_v component_s component_f component_df
Invigorating Poison Transmutation The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins. Class Levels: Druid 2 Cleric 2 Shaman 2 Alchemist 2 dirty_tactics_toolbox transmutation component_v component_s component_m component_df
Irregular Size Transmutation You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size. Class Levels: Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Bloodrager 4 Antipaladin 3 Spiritualist 4 magic_tactics_toolbox transmutation curse component_v component_s antipaladin
Irresistible Dance Enchantment Forces subject to dance. Class Levels: Bard 6 Skald 6 Witch 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook enchantment component_v arcanist bard shaman