Vomit Twin Conjuration Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square. Class Levels: Magus 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 3 Investigator 3 advanced_race_guide conjuration component_v component_s alchemist arcanist
Walk Through Space Conjuration You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Class Levels: Magus 6 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6 Alchemist 6 Investigator 6 ultimate_combat conjuration component_v component_s component_m alchemist
Walk The Plank Conjuration This spell functions as per create pit, except as noted here. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 villain_codex conjuration component_v component_s component_m arcanist
Wall Of Fire Evocation 2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Wall Of Ice Evocation Ice plane creates wall or hemisphere creates dome. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m arcanist
Wall Of Iron Conjuration 30 hp/four levels; can topple onto foes. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Elementalist Wizard 6 core_rulebook conjuration component_v component_s component_m arcanist
Wall Of Stone Conjuration Creates a stone wall that can be shaped. Class Levels: Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5 core_rulebook conjuration component_v component_s component_m component_df
Warding Weapon Abjuration The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. Class Levels: Magus 1 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Bloodrager 1 ultimate_combat abjuration component_v component_s component_f arcanist
Water Breathing Transmutation Subjects can breathe underwater. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_m component_df
Web Shelter Conjuration Create a comfortable shelter made of webbing. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 ultimate_magic conjuration component_v component_s component_df arcanist
Wicker Horse Conjuration Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complete with a riding saddle. Class Levels: Witch 2 Shaman 2 Summoner 2 Occultist 2 villain_codex conjuration component_v component_s component_m component_df
Wind Wall Evocation Deflects arrows, smaller creatures, gasses. Class Levels: Druid 3 Magus 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Warpriest 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m component_df
Wooden Wing Shield Transmutation Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting you a +4 shield bonus to AC. Class Levels: Druid 4 Magus 5 Hunter 4 Shaman 4 Summoner 4 ultimate-wilderness transmutation component_s druid shaman summoner
Wreath Of Blades Abjuration Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. Class Levels: Magus 4 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 Bloodrager 4 ultimate_combat abjuration component_v component_s component_f arcanist