Freedom Of Movement Abjuration Subject moves normally despite impediments to movement. Class Levels: Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook abjuration component_v component_s component_m component_df
Freedom's Toast Conjuration Teleports target up to 15 feet to stand upright and escape non-magical or magical restraints. Class Levels: Bard 5 Cleric 5 Oracle 5 Wizard 4 Sorcerer 4 Inquisitor 5 inner_sea_gods conjuration component_v component_s component_m component_df
Frightful Aspect Transmutation You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. Class Levels: Druid 8 Witch 8 Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8 ultimate_combat transmutation component_v component_s component_m arcanist
Frigid Souls Necromancy You harness fear of frozen environments into a haunt that withers defenses against the cold. Class Levels: Druid 4 Witch 4 Cleric 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 haunted_heroes_handbook necromancy cold emotion fear mind_affecting
Frost Mammoth Conjuration A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of snow with tusks of solid ice. Class Levels: Druid 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 adventurer-s-guide conjuration cold component_v component_s component_m
Frosty Aura Transmutation The spell allows you to channel cold into your very being. Class Levels: Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 adventure_path_91_battle_of_bloodmarch_hill transmutation cold component_v component_s component_m
Funereal Weapon Transmutation You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. Class Levels: Cleric 1 Paladin 1 Occultist 1 Inquisitor 1 inner_sea_temples transmutation component_v component_s component_df cleric
Gate Conjuration Connects two planes for travel or summoning. Class Levels: Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 core_rulebook conjuration component_v component_s component_m arcanist
Geas/Quest Enchantment As lesser geas, but affects any creature. Class Levels: Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 Inquisitor 5 core_rulebook enchantment component_v arcanist bard cleric
Geniekind Transmutation Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan. Class Levels: Druid 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 5 inner_sea_magic transmutation component_v component_s component_m cleric
Genius Avaricious Conjuration Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an offering to the Lord of Erebus and channeling a measure of his disembodied might into a single coin. Class Levels: Cleric 6 Wizard 6 Sorcerer 6 adventure_path_30_the_twice_damned_prince conjuration evil component_v component_s component_m
Gentle Repose Necromancy Preserves one corpse. Class Levels: Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 core_rulebook necromancy component_v component_s component_m component_df
Ghost Whip Evocation Create a ghost touch whip that passes through objects. Class Levels: Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2 occult-adventures evocation component_v component_s cleric inquisitor
Ghostbane Dirge Transmutation Incorporeal creature takes half damage from nonmagical weapons. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ghostbane Dirge, Mass Transmutation As ghostbane dirge, but affects multiple creatures. Class Levels: Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ghoul Army Necromancy By scattering a handful of ghoul's teeth across the ground, you cause 1d4+1 ghouls led by a single ghast to rise up from the ground around you. Class Levels: Witch 5 Cleric 5 Wizard 5 Sorcerer 5 inner_sea_magic necromancy evil component_v component_s component_m
Ghoul Hunger Necromancy You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh. Class Levels: Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Antipaladin 2 inner_sea_gods necromancy evil mind_affecting component_v component_s
Giant Vermin Transmutation Turns centipedes, scorpions, or spiders into giant vermin. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4 core_rulebook transmutation component_v component_s component_df cleric
Gift Of The Deep Transmutation You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below. Class Levels: Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4 monster_codex transmutation component_v component_s component_df arcanist
Gilded Whispers Divination Developed by priests to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane arts. Class Levels: Cleric 4 Wizard 3 Sorcerer 3 pathfinder_society_field_guide divination component_v component_s component_m cleric
Gird Ally Abjuration You create a magical field around summoned creatures you control that deflects attacks made against them. Class Levels: Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2 monster_summoner_s_handbook abjuration component_v component_s cleric druid
Glimpse Of Truth Divination This spell functions like true seeing, except as noted above. Class Levels: Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5 ultimate-intrigue divination component_v component_s component_m medium
Globe Of Tranquil Water Abjuration Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. Class Levels: Druid 4 Witch 4 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 heroes_of_the_wild abjuration component_v component_s component_m component_df
Glyph Of Warding Abjuration Inscription harms those who pass it. Class Levels: Witch 3 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m cleric