Scrying Divination Spies on subject from a distance. Class Levels: Bard 3 Druid 4 Skald 3 Witch 4 Cleric 5 Hunter 4 Oracle 5 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 5 core_rulebook divination component_v component_s component_m component_df
Sea Stallion Transmutation Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing. Class Levels: Druid 4 Hunter 4 Ranger 4 Paladin 4 ultimate-wilderness transmutation component_v component_s component_df druid
Sea Steed Transmutation Grants your mount a swim speed equal to its land speed and underwater breathing. Class Levels: Druid 2 Hunter 2 Ranger 2 Paladin 2 ultimate-wilderness transmutation component_v component_s component_df druid
Seed Spies Divination You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies. Class Levels: Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2 ultimate-wilderness divination component_v component_s component_m druid
Selective Alarm Abjuration This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm. Class Levels: Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3 ultimate-intrigue abjuration component_v component_s component_f component_df
Sense Fear Divination Perceive nearby creatures that are experiencing fear. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror-adventures divination component_v component_s component_m component_df
Shackle Conjuration You summon a set of Small or Medium masterwork restraints into being. Class Levels: Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 adventurer-s-guide conjuration component_v component_s cleric inquisitor
Share Language Divination Subject understands chosen language. Class Levels: Bard 1 Druid 2 Skald 1 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 advanced_player_s_guide divination component_v component_s component_m arcanist
Share Language, Communal Divination Divide 24 hours of language sharing among creatures touched. Class Levels: Bard 2 Druid 3 Skald 2 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 3 ultimate_combat divination component_v component_s component_m arcanist
Shared Training Divination Select one teamwork feat you have. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2 blood_of_the_ancients divination mind_affecting component_v component_s arcanist
Shield Companion Abjuration This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you. Class Levels: Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3 advanced-class-guide abjuration component_v component_s paladin ranger
Shifting Sand Transmutation Creates difficult terrain and erases tracks, can carry along some creatures and objects. Class Levels: Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Shillelagh Transmutation Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. Class Levels: Druid 1 Hunter 1 core_rulebook transmutation component_v component_s component_df druid
Sickening Entanglement Transmutation This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced-class-guide transmutation poison component_v component_s component_df
Sickening Strikes Transmutation You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute. Class Levels: Druid 2 Magus 3 Witch 2 Hunter 2 Ranger 4 Alchemist 2 Antipaladin 2 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Signs Of The Land Divination This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate-wilderness divination component_v component_s druid ranger
Sirocco Evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Class Levels: Druid 6 Magus 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 advanced_player_s_guide evocation component_v component_s component_m component_df
Sleet Storm Conjuration Hampers vision and movement. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m component_df
Slipstream Conjuration Wave boosts creature's speed. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_m component_df
Slowing Mud Conjuration You coat the targets in thick, sticky mud. Class Levels: Druid 4 Hunter 4 Shaman 4 advanced-class-guide conjuration component_v component_s component_m druid
Snake Staff Transmutation Transforms wood into snakes to fight for you. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 6 Warpriest 5 advanced_player_s_guide transmutation component_v component_s component_m cleric
Snare Transmutation Creates a magic booby trap. Class Levels: Druid 3 Hunter 2 Ranger 2 core_rulebook transmutation component_v component_s component_df druid
Snowball Evocation You throw a ball of elemental ice and snow at a single targetas a ranged touch attack. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate-wilderness evocation cold water component_v component_s
Soften Earth And Stone Transmutation Turns stone to clay, or dirt to sand or mud. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid