Blade Of Light Transmutation This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). Class Levels: Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4 adventurer_s_guide transmutation good component_v component_s cleric
Blasphemy Evocation Kills, paralyzes, weakens, or dazes nonevil subjects. Class Levels: Cleric 7 Oracle 7 Inquisitor 6 core_rulebook evocation component_v cleric inquisitor oracle
Bleed Necromancy Cause a stabilized creature to resume dying. Class Levels: Witch 0 Cleric 0 Oracle 0 Wizard 0 Arcanist 0 Sorcerer 0 Warpriest 0 Inquisitor 0 core_rulebook necromancy component_v component_s arcanist cleric
Bless Enchantment Allies gain +1 on attack rolls and saves against fear. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 core_rulebook enchantment component_v component_s component_df adept
Bless Water Transmutation Makes holy water. Class Levels: Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1 core_rulebook transmutation component_v component_s component_m cleric
Blessing Of Luck And Resolve Enchantment A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2 advanced_race_guide enchantment component_v component_s cleric inquisitor
Blessing Of Luck And Resolve, Mass Enchantment Functions like blessing of luck and resolve, except that it affects multiple creatures. Class Levels: Cleric 6 Oracle 6 Paladin 4 Warpriest 6 Inquisitor 6 advanced_race_guide enchantment cleric inquisitor oracle paladin
Blessing Of The Mole Transmutation 1 ally/level gains darkvision and a +2 Stealth bonus. Class Levels: Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_magic transmutation component_v component_s cleric hunter
Blinding Ray Evocation You blast your enemies with blinding rays of sunlight. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 3 advanced_race_guide evocation component_v component_s component_df cleric
Blistering Invective Evocation Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. Class Levels: Bard 2 Skald 2 Alchemist 2 Inquisitor 2 Investigator 2 ultimate_combat evocation component_v component_s alchemist bard
Blood Biography Divination Learn about a creature with its blood. Class Levels: Bard 2 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 Inquisitor 3 advanced_player_s_guide divination component_v component_s component_m component_df
Blood Scent Transmutation You greatly magnify the target's ability to smell the presence of blood. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Ties Necromancy When a target is harmed, so is the target's relative. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Psychic 5 Warpriest 5 Inquisitor 5 Antipaladin 4 horror_adventures necromancy evil component_v component_s component_f
Bloodbath Necromancy Cause yourself and enemies to bleed. Class Levels: Witch 2 Cleric 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures necromancy component_v component_s component_f antipaladin
Bloodhound Transmutation Gives caster the scent special ability. Class Levels: Hunter 2 Ranger 2 Alchemist 3 Inquisitor 2 Investigator 3 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Bone Flense Transmutation Choose a creature that you can see. Class Levels: Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3 adventurer_s_guide transmutation component_m component_f bloodrager cleric
Boneshaker Necromancy Momentarily control a living or undead creature's skeleton. Class Levels: Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures necromancy component_v component_s component_f antipaladin
Bowstaff Transmutation A shortbow may double as a club, or a longbow as a quarterstaff. Class Levels: Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_combat transmutation component_v hunter inquisitor paladin
Brand Transmutation Creates permanent brand on target creature. Class Levels: Inquisitor 0 advanced_player_s_guide transmutation component_v component_s component_df inquisitor
Brand Of Conformity Transmutation This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage. Class Levels: Inquisitor 1 adventurer_s_guide transmutation curse component_v component_s component_df
Brand Of Hobbling Transmutation This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 2 adventurer_s_guide transmutation curse component_v component_s component_df
Brand Of Tracking Transmutation This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 4 adventurer_s_guide transmutation curse component_v component_s component_df
Brand, Greater Transmutation As brand, but brand glows when near your holy symbol. Class Levels: Inquisitor 4 advanced_player_s_guide transmutation component_v component_s component_df inquisitor
Break Enchantment Abjuration Frees subjects from enchantments, transmutations, and curses. Class Levels: Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s adept arcanist