Arcane Sight Divination Magical auras become visible to you. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Inquisitor 3 Investigator 3 core_rulebook divination component_v component_s alchemist arcanist
Aristocrat's Nightmare Transmutation You temporarily curse a creature so its touch lessens the value of coins it touches. Class Levels: Bard 2 Magus 2 Witch 2 Cleric 3 Wizard 3 Sorcerer 3 Alchemist 2 Occultist 2 Inquisitor 2 Investigator 2 magic_tactics_toolbox transmutation curse component_v component_s component_m
Armor Lock Transmutation Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as otherworldly chains wrap around the target. Class Levels: Magus 2 Witch 3 Wizard 3 Sorcerer 3 knights_of_the_inner_sea transmutation component_v component_s component_m magus
Assumed Likeness Illusion You draw upon the memories of the targets to create a visual disguise for yourself that only they can see. Class Levels: Bard 1 Magus 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1 Occultist 2 inner_sea_intrigue illusion emotion mind_affecting component_v component_s
Audiovisual Hallucination Illusion Creates illusory visual and audio sensations that target creatures perceive. Class Levels: Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3 ultimate-intrigue illusion mind_affecting component_s medium bard
Auditory Hallucination Illusion Creates illusory sounds that target creatures believe they hear. Class Levels: Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 ultimate-intrigue illusion mind_affecting component_s bard magus
Augmenting Wall Evocation You create a wall of faintly shimmering elemental energy. Class Levels: Magus 5 Wizard 5 Sorcerer 5 ranged_tactics_toolbox evocation component_v component_s magus sorcerer
Baleful Polymorph Transmutation Turns subject into harmless animal. Class Levels: Adept 5 Druid 5 Magus 5 Witch 5 Hunter 5 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook transmutation component_v component_s adept arcanist
Ball Lightning Evocation Flying balls of lightning deal 3d6 electricity damage each. Class Levels: Druid 4 Magus 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s component_m component_df
Banishing Blade Abjuration You imbue a weapon with the power to drive foes back. Class Levels: Magus 5 Medium 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Summoner 5 Bloodrager 4 Inquisitor 5 Antipaladin 4 Spiritualist 5 arcane_anthology abjuration component_v component_s antipaladin bloodrager
Bear's Endurance Transmutation Subject gains +4 to Con for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bear's Endurance, Mass Transmutation As bear's endurance, affects one subject/level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Beast Shape I Transmutation You take the form and some of the powers of a Small or Medium animal. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Ii Transmutation You take the form and some of the powers of a Tiny or Large animal. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Iii Transmutation You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Iv Transmutation You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook transmutation component_v component_s component_m alchemist
Bed Of Iron Necromancy This spell makes even the clunkiest armor feel soft as silk to the wearer. Class Levels: Magus 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1 knights_of_the_inner_sea necromancy component_v component_s component_m inquisitor
Bestow Planar Infusion I Evocation This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's power. Class Levels: Magus 1 Witch 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Occultist 1 Inquisitor 1 planar_adventures evocation component_v component_s cleric inquisitor
Bestow Planar Infusion Ii Evocation This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane. Class Levels: Magus 4 Witch 4 Cleric 4 Medium 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Inquisitor 4 planar_adventures evocation component_v component_s cleric inquisitor
Bestow Weapon Proficiency Enchantment Grants a creature proficiency in a single weapon for short period of time. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2 ultimate_combat enchantment component_v component_s component_m alchemist
Black Tentacles Conjuration Tentacles grapple all creatures within a 20-ft. spread. Class Levels: Magus 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook conjuration component_v component_s component_m arcanist
Blade Lash Transmutation Your weapon elongates and becomes whiplike. Class Levels: Magus 1 Bloodrager 1 advanced-class-guide transmutation component_v component_s bloodrager magus
Blade Snare Abjuration This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. Class Levels: Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3 inner_sea_gods abjuration component_v component_s druid magus
Blade Tutor's Spirit Conjuration You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield. Class Levels: Magus 1 Wizard 2 Paladin 2 Sorcerer 2 Summoner 2 Antipaladin 2 melee_tactics_toolbox conjuration component_v component_s antipaladin magus