Blend Illusion You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_race_guide illusion component_s alchemist arcanist druid
Blessing Of The Mole Transmutation 1 ally/level gains darkvision and a +2 Stealth bonus. Class Levels: Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_magic transmutation component_v component_s cleric hunter
Blessing Of The Salamander Transmutation Subject gets fast healing 5, fire resistance 20, +2 CMD. Class Levels: Druid 5 Hunter 4 Ranger 4 advanced_player_s_guide transmutation component_v component_s component_df druid
Blight Necromancy Withers one plant or deals 1d6/level damage to plant creature. Class Levels: Druid 4 Witch 5 Hunter 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook necromancy component_v component_s component_df arcanist
Blood Scent Transmutation You greatly magnify the target's ability to smell the presence of blood. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Bloodhound Transmutation Gives caster the scent special ability. Class Levels: Hunter 2 Ranger 2 Alchemist 3 Inquisitor 2 Investigator 3 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Bloody Claws Necromancy Gives creature the ability to deal bleed damage with natural attacks. Class Levels: Druid 4 Hunter 3 Ranger 3 advanced_player_s_guide necromancy component_v component_s component_df druid
Bow Spirit Conjuration Summons an invisible spirit that fires your arrows for you as a swift action. Class Levels: Hunter 4 Ranger 4 advanced_player_s_guide conjuration component_v component_s component_df hunter
Bowstaff Transmutation A shortbow may double as a club, or a longbow as a quarterstaff. Class Levels: Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_combat transmutation component_v hunter inquisitor paladin
Bristle Transmutation Trade natural armor bonus for a bonus on attacks with natural weapons. Class Levels: Druid 1 Hunter 1 advanced_player_s_guide transmutation component_v component_s component_df druid
Brow Gasher Necromancy Slashing weapon deals bleed damage to an opponent's head. Class Levels: Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 ultimate_combat necromancy component_v component_s arcanist bloodrager
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bull's Strength, Mass Transmutation As bull's strength, affects 1 subject per level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Burning Gaze Evocation Inflict 1d6 fire damage to creature by looking at it. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide evocation component_v component_s component_m component_df
Burrow Transmutation Target gains a burrow speed of 15. Class Levels: Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist
Burst Of Nettles Conjuration Burst deals 3d6 damage and 1d6 acid. Class Levels: Druid 3 Hunter 3 ultimate_magic conjuration component_v component_s druid hunter
Burst Of Speed Transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Class Levels: Magus 3 Hunter 3 Ranger 3 Paladin 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3 ultimate_combat transmutation component_v alchemist antipaladin bloodrager
Call Animal Enchantment Makes an animal come to you. Class Levels: Druid 1 Hunter 1 Ranger 1 advanced_player_s_guide enchantment component_v component_s component_df druid
Call Lightning Evocation Calls down lightning bolts (3d6 per bolt) from sky. Class Levels: Druid 3 Hunter 3 Shaman 3 core_rulebook evocation component_v component_s druid hunter
Call Lightning Storm Evocation As call lightning, but 5d6 damage per bolt. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook evocation druid hunter shaman
Calm Animals Enchantment Calms 2d4 + level HD of animals. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook enchantment component_v component_s druid hunter
Campfire Wall Evocation Creates a shelter around a campfire. Class Levels: Bard 3 Druid 2 Skald 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3 advanced_player_s_guide evocation component_v component_s component_m component_df
Cape Of Wasps Conjuration Wasp swarm defends or carries you. Class Levels: Druid 4 Witch 4 Hunter 4 ultimate_magic conjuration component_v component_s druid hunter
Cat's Grace Transmutation Subject gains +4 to Dex for 1 min./level. Class Levels: Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m adept