Awaken Transmutation Animal or tree gains human intellect. Class Levels: Druid 5 Hunter 5 Shaman 6 core_rulebook transmutation component_v component_s component_m component_df
Awaken Construct Transmutation Grant a construct humanlike sentience. Class Levels: Cleric 7 Shaman 6 Wizard 7 Psychic 6 Sorcerer 7 occult_adventures transmutation component_v component_s component_df psychic
Badger's Ferocity Transmutation Weapons are keen while you concentrate. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 ultimate_magic transmutation component_v component_s arcanist cleric
Baleful Polymorph Transmutation Turns subject into harmless animal. Class Levels: Adept 5 Druid 5 Magus 5 Witch 5 Hunter 5 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook transmutation component_v component_s adept arcanist
Barkskin Transmutation Grants +2 (or higher) enhancement to natural armor. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Summoner 2 Alchemist 2 Investigator 2 core_rulebook transmutation component_v component_s component_df alchemist
Bear's Endurance Transmutation Subject gains +4 to Con for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bear's Endurance, Mass Transmutation As bear's endurance, affects one subject/level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Beast Shape I Transmutation You take the form and some of the powers of a Small or Medium animal. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Ii Transmutation You take the form and some of the powers of a Tiny or Large animal. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Iii Transmutation You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Iv Transmutation You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook transmutation component_v component_s component_m alchemist
Bestow Grace Of The Champion Transmutation Target gains paladin abilities for 1 round/level. Class Levels: Cleric 7 Oracle 7 Paladin 4 ultimate_magic transmutation component_v component_s component_df cleric
Binding Earth Transmutation If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_race_guide transmutation component_v component_s component_df druid
Binding Earth, Mass Transmutation This spell functions as binding earth, except as noted. Class Levels: Druid 6 Witch 6 Hunter 6 advanced_race_guide transmutation druid hunter witch
Blade Lash Transmutation Your weapon elongates and becomes whiplike. Class Levels: Magus 1 Bloodrager 1 advanced_class_guide transmutation component_v component_s bloodrager magus
Blade Of Bright Victory Transmutation Bonded weapon gains ghost touch. Class Levels: Paladin 3 ultimate_magic transmutation component_v component_s paladin
Blade Of Dark Triumph Transmutation Bonded weapon gains ghost touch. Class Levels: Antipaladin 3 ultimate_magic transmutation component_v component_s antipaladin
Blade Of Light Transmutation This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). Class Levels: Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4 adventurer_s_guide transmutation good component_v component_s cleric
Bless Water Transmutation Makes holy water. Class Levels: Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1 core_rulebook transmutation component_v component_s component_m cleric
Bless Weapon Transmutation Weapon strikes true against evil foes. Class Levels: Paladin 1 core_rulebook transmutation component_v component_s paladin
Blessed Fist Transmutation The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes with unarmed strikes. Class Levels: Cleric 1 Paladin 1 Warpriest 1 advanced_class_guide transmutation good component_v component_s cleric
Blessing Of Fervor Transmutation Gives allies a choice of benefits. Class Levels: Cleric 4 Oracle 4 Warpriest 4 advanced_player_s_guide transmutation component_v component_s component_df cleric
Blessing Of The Mole Transmutation 1 ally/level gains darkvision and a +2 Stealth bonus. Class Levels: Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_magic transmutation component_v component_s cleric hunter
Blessing Of The Salamander Transmutation Subject gets fast healing 5, fire resistance 20, +2 CMD. Class Levels: Druid 5 Hunter 4 Ranger 4 advanced_player_s_guide transmutation component_v component_s component_df druid