Globe Of Tranquil Water Abjuration Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. Class Levels: Druid 4 Witch 4 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 heroes_of_the_wild abjuration component_v component_s component_m component_df
Gloomblind Bolts Conjuration You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_race_guide conjuration component_v component_s arcanist bloodrager
Glue Seal Conjuration You cover a solid surface with a layer of sticky glue. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Sorcerer 1 advanced-class-guide conjuration component_v component_s bard magus
Golden Guise Transmutation You cause an object to briefly transform into gold. Class Levels: Bard 2 Witch 3 Wizard 3 Sorcerer 3 agents_of_evil transmutation component_v component_s component_m bard
Grand Destiny Enchantment You inspire the target with the power to seize a grand destiny. Class Levels: Bard 4 Medium 4 Wizard 5 Sorcerer 5 Summoner 5 Alchemist 5 Mesmerist 5 arcane_anthology enchantment mind_affecting component_v component_s alchemist
Grappling Scarf Transmutation A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths. Class Levels: Bard 1 Skald 1 Wizard 1 Sorcerer 1 Occultist 1 Inquisitor 1 adventurer_s_armory_2 transmutation component_v component_s component_f bard
Grasp Divination You can cast this spell as an immediate action when you fail a Climb check and would fall. Class Levels: Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Warpriest 0 heroes_of_the_darklands divination component_v arcanist bard cleric
Grasping Corpse Necromancy Cause a corpse to grab or trip a foe. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1 horror-adventures necromancy evil component_v component_s component_m
Grasping Hand Evocation Hand provides cover, pushes, or grapples. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s component_f arcanist
Grasping Tentacles Conjuration This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment. Class Levels: Magus 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3 dirty_tactics_toolbox conjuration magus sorcerer wizard summoner
Grasping Vine Transmutation You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2 ultimate-wilderness transmutation component_v component_s alchemist druid
Gravel Vortex Conjuration You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning damage. Class Levels: Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 adventure_path_93_forge_of_the_giant_god conjuration earth component_v component_s component_m
Gravity Bow Transmutation Arrows do damage as though one size category bigger. Class Levels: Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 advanced_player_s_guide transmutation component_v component_s arcanist hunter
Gravity Sphere Transmutation You affect the local gravity field in a 30-foot-radius sphere around the spell's designated point of origin. Class Levels: Druid 6 Wizard 5 Sorcerer 5 people_of_the_stars transmutation component_v component_s component_m druid
Gravity Well Transmutation You bring into being a localized region of increased gravity that crushes a creature to the ground. Class Levels: Druid 6 Wizard 5 Sorcerer 5 dragonslayer_s_handbook transmutation component_v component_s component_m druid
Grease Conjuration Makes 10-ft. square or one object slippery. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Elementalist Wizard 1 core_rulebook conjuration component_v component_s component_m arcanist
Greater Reversion Conjuration You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is cast. Class Levels: Cleric 5 Wizard 5 Psychic 4 Sorcerer 5 plane_hopper_s_handbook conjuration component_v component_s cleric psychic
Greensight Transmutation The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate-wilderness transmutation component_v component_s component_m druid
Grim Stalker Necromancy You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object. Class Levels: Magus 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 haunted_heroes_handbook necromancy death emotion fear mind_affecting
Guardian Armor Conjuration This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you. Class Levels: Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 armor_master_s_handbook conjuration component_v component_s component_f antipaladin
Guardian Monument, Greater Abjuration This spell functions as lesser guardian monument, except it grants DR 4/magic. Class Levels: Bard 5 Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 5 Inquisitor 5 arcane_anthology abjuration component_v component_s component_f bard
Guardian Monument, Lesser Abjuration You touch an unattended, non-magical object to create a touchstone for humans defending the area. Class Levels: Bard 3 Magus 3 Witch 3 Shaman 4 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3 arcane_anthology abjuration component_v component_s component_f bard
Guardian Wasps Conjuration You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place. Class Levels: Druid 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3 inner_sea_intrigue conjuration component_v component_s component_m druid
Guarding Knowledge Abjuration Grants defenses and saving throw bonuses against a chosen researched monster's special attack. Class Levels: Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3 monster_hunter_s_handbook abjuration component_v component_s component_m component_df