Blink Transmutation You randomly vanish and reappear for 1 round per level. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook transmutation component_v component_s arcanist bard
Blood Armor Transmutation Your blood becomes as hard as iron upon contact with air. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 advanced_class_guide transmutation component_v component_s alchemist bloodrager
Blood Blaze Transmutation The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Scent Transmutation You greatly magnify the target's ability to smell the presence of blood. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Sentinel Transmutation After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, temporarily giving it life. Class Levels: Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced_class_guide transmutation component_v component_s component_m alchemist
Bloodhound Transmutation Gives caster the scent special ability. Class Levels: Hunter 2 Ranger 2 Alchemist 3 Inquisitor 2 Investigator 3 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Body Capacitance Transmutation If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the charge on a touch spell. Class Levels: Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_class_guide transmutation electricity component_v component_s component_m
Boiling Blood Transmutation Targets take fire damage; orcs get +2 Strength. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 ultimate_magic transmutation component_v component_s arcanist bard
Bomber's Eye Transmutation Increases thrown weapon range; +1 attack. Class Levels: Alchemist 1 Investigator 1 advanced_player_s_guide transmutation component_s alchemist investigator
Bone Flense Transmutation Choose a creature that you can see. Class Levels: Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3 adventurer_s_guide transmutation component_m component_f bloodrager cleric
Borrow Corruption Transmutation Temporarily gain the effects of a corrupted creature's manifestations. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2 horror_adventures transmutation evil component_v component_s component_m
Borrow Skill Transmutation Make a skill check using another's ranks. Class Levels: Bard 1 Skald 1 advanced_player_s_guide transmutation component_s bard skald
Bouncy Body Transmutation The target's flesh becomes flexible and rubbery. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 monster_codex transmutation component_v component_s alchemist arcanist
Bowstaff Transmutation A shortbow may double as a club, or a longbow as a quarterstaff. Class Levels: Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_combat transmutation component_v hunter inquisitor paladin
Brand Transmutation Creates permanent brand on target creature. Class Levels: Inquisitor 0 advanced_player_s_guide transmutation component_v component_s component_df inquisitor
Brand Of Conformity Transmutation This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage. Class Levels: Inquisitor 1 adventurer_s_guide transmutation curse component_v component_s component_df
Brand Of Hobbling Transmutation This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 2 adventurer_s_guide transmutation curse component_v component_s component_df
Brand Of Tracking Transmutation This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 4 adventurer_s_guide transmutation curse component_v component_s component_df
Brand, Greater Transmutation As brand, but brand glows when near your holy symbol. Class Levels: Inquisitor 4 advanced_player_s_guide transmutation component_v component_s component_df inquisitor
Break Transmutation Gives an object the broken condition. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Break (Greater) Transmutation You release a burst of destructive energy. Class Levels: Wizard 6 Psychic 6 Sorcerer 6 Occultist 6 Bloodrager 4 ultimate_intrigue transmutation component_v component_s component_m bloodrager
Bristle Transmutation Trade natural armor bonus for a bonus on attacks with natural weapons. Class Levels: Druid 1 Hunter 1 advanced_player_s_guide transmutation component_v component_s component_df druid
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bull's Strength, Mass Transmutation As bull's strength, affects 1 subject per level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df