Beast Shape I Transmutation You take the form and some of the powers of a Small or Medium animal. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Ii Transmutation You take the form and some of the powers of a Tiny or Large animal. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Iii Transmutation You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Iv Transmutation You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook transmutation component_v component_s component_m alchemist
Bestow Grace Of The Champion Transmutation Target gains paladin abilities for 1 round/level. Class Levels: Cleric 7 Oracle 7 Paladin 4 ultimate_magic transmutation component_v component_s component_df cleric
Billowing Skirt Transmutation A skirt, kilt, or gown you are wearing enables you to control your falls through the air. Class Levels: Bard 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Inquisitor 2 adventurer_s_armory_2 transmutation component_v component_s component_f bard
Binding Earth Transmutation If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_race_guide transmutation component_v component_s component_df druid
Binding Earth, Mass Transmutation This spell functions as binding earth, except as noted. Class Levels: Druid 6 Witch 6 Hunter 6 advanced_race_guide transmutation druid hunter witch earth
Blade Lash Transmutation Your weapon elongates and becomes whiplike. Class Levels: Magus 1 Bloodrager 1 advanced-class-guide transmutation component_v component_s bloodrager magus
Blade Of Bright Victory Transmutation Paladin bonded weapon gains ghost touch and can heal allies or harm undead on command. Class Levels: Paladin 3 ultimate_magic transmutation component_v component_s paladin good
Blade Of Dark Triumph Transmutation Antipaladin fiendish weapon gains ghost touch and can harm good foes or transfer damage. Class Levels: Antipaladin 3 ultimate_magic transmutation component_v component_s antipaladin evil
Blade Of Light Transmutation This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). Class Levels: Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4 adventurer-s-guide transmutation good component_v component_s cleric
Bladed Dash Transmutation When you cast this spell, you immediately move up to 30 feet in a straight line any direction, momentarily leaving a multi-hued cascade of images behind you. Class Levels: Bard 2 Magus 2 Skald 2 inner_sea_magic transmutation component_v bard magus skald
Bladed Dash, Greater Transmutation This spell functions like bladed dash, save that you can make a single melee attack against every creature you pass during the 30 feet of your dash. Class Levels: Bard 5 Magus 5 Skald 5 inner_sea_magic transmutation component_v bard magus skald
Blast Barrier Transmutation When you cast blast barrier, you cause a rippling wall of loose earth, mud, snow, sand, or gravel to spring up in a designated space within the spell's range. Class Levels: Druid 4 Witch 4 Ranger 3 Wizard 3 Sorcerer 3 inner_sea_magic transmutation component_v component_s component_m druid
Bless Water Transmutation Imbues a flask of water with positive energy, creating holy water. Class Levels: Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1 core_rulebook transmutation component_v component_s component_m cleric
Bless Weapon Transmutation Weapon strikes true against evil foes. Class Levels: Paladin 1 core_rulebook transmutation component_v component_s paladin
Blessed Fist Transmutation The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes with unarmed strikes. Class Levels: Cleric 1 Paladin 1 Warpriest 1 advanced-class-guide transmutation good component_v component_s cleric
Blessing Of Fervor Transmutation Gives allies a choice of benefits. Class Levels: Cleric 4 Oracle 4 Warpriest 4 advanced_player_s_guide transmutation component_v component_s component_df cleric
Blessing Of The Mole Transmutation 1 ally/level gains darkvision and a +2 Stealth bonus. Class Levels: Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_magic transmutation component_v component_s cleric hunter
Blessing Of The Salamander Transmutation Subject gets fast healing 5, fire resistance 20, +2 CMD. Class Levels: Druid 5 Hunter 4 Ranger 4 advanced_player_s_guide transmutation component_v component_s component_df druid
Blightburn Weapon Transmutation You transform the target weapon into pure blightburn. Class Levels: Magus 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4 Inquisitor 4 kobolds_of_golarion transmutation component_v component_s component_df alchemist
Blink Transmutation You randomly vanish and reappear for 1 round per level. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook transmutation component_v component_s arcanist bard
Blood Armor Transmutation Your blood becomes as hard as iron upon contact with air. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 advanced-class-guide transmutation component_v component_s alchemist bloodrager