Bloodbath Necromancy Cause yourself and enemies to bleed. Class Levels: Witch 2 Cleric 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures necromancy component_v component_s component_f antipaladin
Boiling Blood Transmutation Targets take fire damage; orcs get +2 Strength. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 ultimate_magic transmutation component_v component_s arcanist bard
Bone Flense Transmutation Choose a creature that you can see. Class Levels: Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3 adventurer_s_guide transmutation component_m component_f bloodrager cleric
Boneshaker Necromancy Momentarily control a living or undead creature's skeleton. Class Levels: Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures necromancy component_v component_s component_f antipaladin
Borrow Corruption Transmutation Temporarily gain the effects of a corrupted creature's manifestations. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2 horror_adventures transmutation evil component_v component_s component_m
Bouncy Body Transmutation The target's flesh becomes flexible and rubbery. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 monster_codex transmutation component_v component_s alchemist arcanist
Break Enchantment Abjuration Frees subjects from enchantments, transmutations, and curses. Class Levels: Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s adept arcanist
Bullet Ward Abjuration You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2 Inquisitor 2 Antipaladin 2 advanced_class_guide abjuration component_v component_s component_f antipaladin
Bungle Enchantment Target takes a -20 penalty on its next attack roll or check. Class Levels: Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_magic enchantment component_v component_s arcanist sorcerer
Buoyancy Transmutation The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. Class Levels: Bard 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2 advanced_class_guide transmutation component_v bard shaman sorcerer
Burning Gaze Evocation Inflict 1d6 fire damage to creature by looking at it. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide evocation component_v component_s component_m component_df
Burning Hands Evocation 1d4/level fire damage (max 5d4). Class Levels: Adept 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 core_rulebook evocation component_v component_s adept arcanist
Burning Sands Conjuration You cause sheets of hot sand to spread over the ground in the area of effect. Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 adventurer_s_guide conjuration earth fire component_v component_s
Cackling Skull Illusion Skull acts as magic mouth, listeners are shaken. Class Levels: Witch 3 ultimate_magic illusion component_v component_s witch
Callback Conjuration If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. Class Levels: Witch 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate_wilderness conjuration component_v component_s component_m shaman
Callback (Greater) Conjuration If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. Class Levels: Witch 5 Shaman 5 Wizard 5 Sorcerer 5 ultimate_wilderness conjuration component_v component_s component_m shaman
Cape Of Wasps Conjuration Wasp swarm defends or carries you. Class Levels: Druid 4 Witch 4 Hunter 4 ultimate_magic conjuration component_v component_s druid hunter
Catatonia Necromancy Make a willing target appear to be dead. Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2 occult_adventures necromancy component_s alchemist bard medium
Cause Fear Necromancy A creature of 5 HD or less flees for 1d4 rounds. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s adept antipaladin
Cave Fangs Conjuration You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 ultimate_wilderness conjuration earth component_v component_s component_m
Chain Lightning Evocation 1d6/level damage, 1 more bolt/level. Class Levels: Magus 6 Witch 7 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook evocation component_v component_s component_f arcanist
Charm Monster Enchantment Makes monster believe it is your ally. Class Levels: Bard 3 Skald 3 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 core_rulebook enchantment arcanist bard skald sorcerer
Charm Monster, Mass Enchantment As charm monster, but all within 30 ft. Class Levels: Bard 6 Skald 6 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v arcanist bard skald
Charm Person Enchantment Makes one person your friend. Class Levels: Bard 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook enchantment component_v component_s arcanist bard