Magic Vestment Transmutation Armor or shield gains +1 enhancement per four levels. Class Levels: Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 core_rulebook transmutation component_v component_s component_df cleric
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Magical Beast Shape Transmutation This spell functions as beast shape IV except you can assume the form of only a magical beast of a size between Diminutive and Huge. Class Levels: Wizard 7 Sorcerer 7 ultimate_wilderness transmutation component_v component_s component_m sorcerer
Magnifying Chime Transmutation You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. Class Levels: Bard 6 Skald 6 advanced_class_guide transmutation sonic component_v component_s bard
Majestic Image Transmutation You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image. Class Levels: Bard 4 Skald 4 Cleric 4 Medium 4 Wizard 4 Sorcerer 4 Mesmerist 4 Occultist 4 Warpriest 4 Spiritualist 4 ultimate_intrigue transmutation component_v component_s component_m bard
Major Creation Conjuration As minor creation, plus stone and metal. Class Levels: Adept 5 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook conjuration adept arcanist sorcerer summoner
Major Image Illusion As silent image, plus sound, smell and thermal effects. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook illusion arcanist bard magus skald
Major Phantom Object Illusion This spell functions as the major creation spell, except as noted above and the object created is a semi-real phantasm. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 advanced_race_guide illusion arcanist sorcerer wizard
Make Whole Transmutation Repairs an object. Class Levels: Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 core_rulebook transmutation component_v component_s arcanist cleric
Make Whole, Greater Transmutation This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). Class Levels: Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 technology_guide transmutation component_v component_s arcanist cleric
Malediction Necromancy You curse a dying creature to gain hero points. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 advanced_player_s_guide necromancy component_v component_s component_f arcanist
Malfunction Transmutation Construct behaves oddly for 1 round/level. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 ultimate_magic transmutation component_v component_s arcanist sorcerer
Malicious Spite Enchantment Target is compelled to plot against another. Class Levels: Bard 3 Skald 3 Wizard 4 Arcanist 4 Sorcerer 4 ultimate_magic enchantment component_v component_s component_m arcanist
Mantle Of Calm Enchantment You surround yourself with a mantle of calm serenity. Class Levels: Cleric 3 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3 advanced_class_guide enchantment emotion mind_affecting component_v component_s
Marching Chant Transmutation You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration). Class Levels: Bard 2 Skald 2 Cleric 2 Warpriest 2 advanced_class_guide transmutation component_v component_s bard cleric
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Marionette Possession Necromancy As magic jar, but limited to line of sight. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 ultimate_magic necromancy component_v component_s component_f alchemist
Mark Of Justice Necromancy Designates action that triggers curse on subject. Class Levels: Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s component_df cleric
Mark Of Blood Transmutation You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2 adventurer_s_guide transmutation curse component_v component_s component_m
Mark Of Obvious Ethics Divination You mark one creature with a glowing sigil. Class Levels: Cleric 3 Warpriest 3 advanced_class_guide divination curse component_v component_s cleric
Mark Of The Reptile God Transmutation If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage. Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4 monster_codex transmutation component_v component_s component_df antipaladin
Marks Of Forbiddance Abjuration Makes 2 creatures pass Will saves in order to attack each other. Class Levels: Paladin 3 advanced_player_s_guide abjuration component_v component_s paladin
Mask Dweomer Illusion Hides presence of a spell from detect magic. Class Levels: Witch 1 advanced_player_s_guide illusion component_v component_s component_m witch