Haunting Reminder Enchantment As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you. Class Levels: Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Antipaladin 1 adventurer_s_guide enchantment fear mind_affecting component_v component_s
Heroic Finale Enchantment Subject within range of your bardic performance can take an action. Class Levels: Bard 4 Skald 4 advanced_player_s_guide enchantment component_v component_s bard skald
Heroic Invocation Enchantment Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_combat enchantment component_v component_s arcanist sorcerer
Heroism Enchantment Gives +2 bonus on attack rolls, saves, skill checks. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Heroism, Greater Enchantment Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Class Levels: Bard 5 Skald 5 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 core_rulebook enchantment component_v component_s arcanist bard
Hidden Presence Enchantment You prevent the targets from having conscious awareness of your presence. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 ultimate_intrigue enchantment mind_affecting component_v component_s component_m
Hideous Laughter Enchantment Subject loses actions for 1 round/level. Class Levels: Bard 1 Skald 1 Wizard 2 Arcanist 2 Sorcerer 2 core_rulebook enchantment component_v component_s component_m arcanist
Hold Animal Enchantment Paralyzes one animal for 1 round/level. Class Levels: Druid 2 Hunter 2 Ranger 2 core_rulebook enchantment component_v component_s druid hunter
Hold Monster Enchantment As hold person, but any creature. Class Levels: Bard 4 Skald 4 Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Inquisitor 4 core_rulebook enchantment component_v component_s component_m component_df
Hold Monster, Mass Enchantment As hold monster, but all within 30 ft. Class Levels: Witch 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook enchantment component_v component_s component_m component_df
Hold Person Enchantment Paralyzes one humanoid for 1 round/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2 core_rulebook enchantment component_v component_s component_f component_df
Hold Person, Mass Enchantment As hold person, but all within 30 ft. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook enchantment component_v component_s component_f component_df
Hollow Heroism Enchantment This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4 ultimate_intrigue enchantment mind_affecting ruse component_v component_s
Hollow Heroism (Greater) Enchantment This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target. Class Levels: Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 7 Sorcerer 7 ultimate_intrigue enchantment mind_affecting ruse component_v component_s
Hypnotism Enchantment Fascinates 2d4 HD of creatures. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook enchantment component_v component_s arcanist bard
Id Insinuation I Enchantment Confuse one creature for the duration of your concentration + 1 round. Class Levels: Psychic 2 occult_adventures enchantment mind_affecting component_s psychic
Id Insinuation Ii Enchantment As id insinuation I, but affects two creatures and has a stronger confusion effect. Class Levels: Psychic 3 occult_adventures enchantment mind_affecting component_s psychic
Id Insinuation Iii Enchantment As id insinuation I, but affects three creatures and has a stronger confusion effect. Class Levels: Psychic 4 occult_adventures enchantment mind_affecting component_s psychic
Id Insinuation Iv Enchantment As id insinuation I, but affects four creatures and you select the confusion effect. Class Levels: Psychic 5 occult_adventures enchantment mind_affecting component_s psychic
Ill Omen Enchantment Target rolls twice for checks and attacks and uses worst roll. Class Levels: Witch 1 advanced_player_s_guide enchantment component_v component_s component_m witch
Inflict Pain Enchantment Target takes a -4 penalty on attack rolls, skill checks, and ability checks. Class Levels: Witch 3 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2 occult_adventures enchantment mind_affecting_pain component_v component_s antipaladin
Inflict Pain (Mass) Enchantment As inflict pain, but affecting (CASTERLEVEL) creatures. Class Levels: Witch 7 Medium 4 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 5 Inquisitor 5 Antipaladin 4 Spiritualist 5 occult_adventures enchantment mind_affecting_pain component_v component_s antipaladin
Insanity Enchantment Subject suffers continuous confusion. Class Levels: Witch 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook enchantment component_v component_s arcanist sorcerer
Instant Enemy Enchantment Target is treated as a favored enemy type of your choice. Class Levels: Hunter 3 Ranger 3 advanced_player_s_guide enchantment component_v component_s hunter ranger