Pouncing Fury Transmutation When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_wilderness transmutation component_v component_s alchemist bloodrager
Prehensile Pilfer Transmutation The target's tail moves and acts more quickly, almost with a mind of its own. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist arcanist
Protection From Arrows Abjuration Subject gains DR 10/magic against ranged attacks. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook abjuration component_v component_s component_f alchemist
Protection From Arrows, Communal Abjuration As protection from arrows, but you may divide the duration among creatures touched. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 ultimate_combat abjuration component_v component_s component_f alchemist
Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist
Quick Change Transmutation Use change shape as a swift action and surprise foes. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 horror_adventures transmutation component_v component_s alchemist bard
Rage Enchantment Gives +2 to Str and Con, +1 on Will saves, -2 to AC. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Recharge Innate Magic Transmutation You channel magic energy into your own aura, recharging your innate magic abilities. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist arcanist
Reduce Person Transmutation Humanoid creature halves in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Remove Blindness/Deafness Conjuration Cures normal or magical blindness or deafness. Class Levels: Witch 3 Cleric 3 Oracle 3 Shaman 3 Paladin 3 Alchemist 3 Warpriest 3 Investigator 3 core_rulebook conjuration component_v component_s alchemist cleric
Remove Curse Abjuration Frees object or person from curse. Class Levels: Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook abjuration component_v component_s adept alchemist
Remove Disease Conjuration Cures all diseases affecting subject. Class Levels: Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Resinous Skin Transmutation You gain DR 5/piercing and +4 to CMD against disarm attempts. Class Levels: Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_combat transmutation component_v component_s alchemist arcanist
Resist Energy Abjuration Ignores first 10 (or more) points of damage per attack from specified energy type. Class Levels: Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Elementalist Wizard 2 core_rulebook abjuration component_v component_s component_df adept
Resist Energy, Communal Abjuration As resist energy, but you may divide the duration among creatures touched. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 ultimate_combat abjuration component_v component_s component_df alchemist
Restoration Conjuration Restores level and ability score drains. Class Levels: Adept 4 Cleric 4 Oracle 4 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s component_m adept
Restoration, Lesser Conjuration Dispels magical ability penalty or repairs 1d4 ability damage. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s alchemist cleric
Resurgent Transformation Conjuration Gain second wind when close to death. Class Levels: Alchemist 5 Investigator 5 advanced_player_s_guide conjuration component_v component_s component_m alchemist
Scale Spikes Transmutation When the target is affected by this spell, its scales grow jagged spikes. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 monster_codex transmutation component_v component_s component_m component_df
Scale Spikes, Greater Transmutation This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4 monster_codex transmutation component_v component_s component_m component_df
Scorching Ash Form Transmutation This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless translucent gas. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Investigator 4 advanced_race_guide transmutation component_s component_m alchemist arcanist
See Alignment Divination Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_combat divination component_v component_s component_m alchemist
See Invisibility Divination Reveals invisible creatures or objects. Class Levels: Bard 3 Adept 2 Skald 3 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Inquisitor 2 Investigator 2 core_rulebook divination component_v component_s component_m adept
Seek Thoughts Divination Detects thinking creatures' thoughts. Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Investigator 3 advanced_player_s_guide divination component_v component_s component_m alchemist