This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect.
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This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect.
This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "rune") and attempt to absorb the essence of its effect.
This spell's energy quickens your steps, allowing fancy footwork.
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).
Choose a creature that you can see.
This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage.
This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage.
This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage.
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
You cause sheets of hot sand to spread over the ground in the area of effect.
A ring of fire surrounds the area affected by the spell.
The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance.
When you cast this spell, your salivary glands transform and instantly fill with potent venom.
You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked.
Originally designed by an Aldori Magus who had long admired swashbucklers for their ability to deflect blows, Deivon's parry has swiftly gained popularity among bards and magi alike.
This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.
You remove a creature's ability to poison others, whether inherent or via poisoned weapons.
By performing part of the Chelish opera Victory of the Hellknights, you call forth spectral illusions of mounted Hellknights to trample your foes under the hooves of their glorious steeds.
A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of snow with tusks of solid ice.
As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.
This subtle but useful spell allows you to safeguard important knowledge-even from yourself.
This spell summons a bearded devil, causing it to appear where you designate.
You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt a Craft (painting) check.