Absorb Rune I Abjuration Touch a magical symbol or rune up to 3rd level to absorb and store its effect. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4 adventurer-s-guide abjuration component_v component_s component_m bard
Absorb Rune Ii Abjuration Touch a magical symbol or rune up to 6th level to absorb and store its effect. Class Levels: Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6 adventurer-s-guide abjuration component_v component_s component_m bard
Abstemiousness Transmutation This spell magically enhances a handful of simple food, imbuing it with enough nutrition to satisfy a Medium or smaller creature for a full day. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1 inner_sea_gods transmutation component_v bard cleric oracle
Absurdity Illusion Threats seem like a ridiculous farce. Class Levels: Bard 2 Skald 2 Medium 2 Psychic 2 Mesmerist 2 Spiritualist 2 horror-adventures illusion emotion mind_affecting component_v component_s
Abundant Ammunition Conjuration Replaces nonmagical ammunition every round. Class Levels: Bard 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat conjuration component_v component_s component_m component_df
Accept Affliction Conjuration The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. Class Levels: Bard 3 Druid 3 Witch 3 Cleric 3 Paladin 3 champions_of_purity conjuration good component_v component_s component_m
Acute Senses Transmutation Subject gains a bonus on Perception checks. Class Levels: Bard 2 Skald 2 Hunter 2 Ranger 2 Alchemist 2 Inquisitor 2 Investigator 2 ultimate_magic transmutation component_v component_s component_m alchemist
Adjuring Step Abjuration You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_combat abjuration component_v component_s component_m alchemist
Adjustable Disguise Illusion This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self). Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Inquisitor 3 Antipaladin 3 Investigator 3 advanced-class-guide illusion component_v component_s alchemist antipaladin
Adjustable Polymorph Transmutation This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 4 Investigator 4 advanced-class-guide transmutation component_v component_s component_m alchemist
Adoration Enchantment You gain a bonus on Diplomacy checks and performance combat checks. Class Levels: Bard 1 Skald 1 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat enchantment component_v component_s arcanist bard
Air Step Transmutation This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Warpriest 2 Investigator 2 advanced-class-guide transmutation air component_v component_s component_m
Air Of Authority Illusion You gain an unmistakable air of authority, which clouds creatures' minds and causes them to believe that you are their direct superior. Class Levels: Bard 3 Medium 3 Psychic 5 Mesmerist 3 inner_sea_races illusion component_v component_s bard medium
Akashic Communion Divination You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred. Class Levels: Bard 3 Witch 3 Medium 3 Shaman 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 4 Occultist 3 Spiritualist 4 magic_tactics_toolbox divination component_v component_s component_m component_df
Alarm Abjuration Wards an area for 2 hours/level. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_f component_df
Aldori Alacrity Transmutation This spell's energy quickens your steps, allowing fancy footwork. Class Levels: Bard 2 Magus 2 Skald 2 Alchemist 2 Investigator 2 adventurer-s-guide transmutation component_v component_s component_m alchemist
Allegro Transmutation Gain haste while maintaining bardic performance. Class Levels: Bard 2 Skald 2 ultimate_magic transmutation component_v bard skald
Allied Cloak Abjuration You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and defend you. Class Levels: Bard 3 Magus 3 Wizard 3 Sorcerer 3 Summoner 3 Occultist 2 adventurer_s_armory_2 abjuration component_v component_s component_f bard
Alluring Light Enchantment You glow with a soft radiance that calls out to all who see it. Class Levels: Bard 1 Witch 1 adventure_path_134_it_came_from_hollow_mountain enchantment component_v component_s bard witch
Ally Across Time Conjuration You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences. Class Levels: Bard 2 Skald 2 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 legacy_of_the_first_world conjuration component_v component_s arcanist bard
Alpha Instinct Enchantment Animals perceive you as a social superior. Class Levels: Bard 3 Druid 2 Skald 3 Hunter 2 Medium 2 Ranger 2 Shaman 2 Mesmerist 3 ultimate-wilderness enchantment mind_affecting component_v component_s component_m
Alter Musical Instrument Illusion You alter an instrument so it sounds like a different kind of instrument you are familiar with. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Sorcerer 1 advanced-class-guide illusion component_v component_s component_f bard
Alter Self Transmutation Assume form of a Small or Medium humanoid. Class Levels: Bard 2 Magus 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Investigator 2 core_rulebook transmutation component_v component_s component_m alchemist
Alter Summoned Monster Conjuration You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell. Class Levels: Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Antipaladin 2 monster_summoner_s_handbook conjuration component_v component_s antipaladin bard