Acid Arrow Conjuration Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook conjuration component_v component_s component_m component_f
Acid Pit Conjuration Creates a pit with a layer of acid on the bottom. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Elementalist Wizard 4 advanced_player_s_guide conjuration component_v component_s component_m component_f
Alarm Abjuration Wards an area for 2 hours/level. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_f component_df
Alter Musical Instrument Illusion You alter an instrument so it sounds like a different kind of instrument you are familiar with. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Sorcerer 1 advanced_class_guide illusion component_v component_s component_f bard
Analyze Dweomer Divination Reveals magical aspects of subject. Class Levels: Bard 6 Skald 6 Witch 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook divination component_v component_s component_f alchemist
Arcane Cannon Transmutation Your focus becomes a magical cannon that fires on its own. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 ultimate_combat transmutation component_v component_s component_f arcanist
Assume Appearance Transmutation Use a creature's corpse to adopt its form. Class Levels: Bard 3 Skald 3 Witch 3 Medium 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Occultist 3 Investigator 3 Spiritualist 3 horror_adventures transmutation component_v component_s component_f alchemist
Assume Appearance (Greater) Transmutation Use a likeness to adopt a dead creature's form. Class Levels: Bard 4 Skald 4 Witch 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Alchemist 4 Mesmerist 4 Occultist 4 Investigator 4 Spiritualist 4 horror_adventures transmutation component_v component_s component_f alchemist
Atonement Abjuration Removes burden of misdeeds from subject. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s component_m component_f
Augury Divination Learns whether an action will be good or bad. Class Levels: Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 core_rulebook divination component_v component_s component_m component_f
Ban Corruption Abjuration Eliminate the gifts of nearby corrupted creatures. Class Levels: Cleric 5 Medium 3 Shaman 5 Paladin 4 Occultist 4 Warpriest 5 Inquisitor 4 horror_adventures abjuration good component_v component_s component_f
Banishment Abjuration Banishes 2 HD/level of extraplanar creatures. Class Levels: Cleric 6 Oracle 6 Shaman 6 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 6 Inquisitor 5 core_rulebook abjuration component_v component_s component_f arcanist
Beguiling Gift Enchantment Subject immediately accepts an offered item and uses it. Class Levels: Bard 1 Skald 1 Witch 1 advanced_player_s_guide enchantment component_v component_s component_f bard
Blood Ties Necromancy When a target is harmed, so is the target's relative. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Psychic 5 Warpriest 5 Inquisitor 5 Antipaladin 4 horror_adventures necromancy evil component_v component_s component_f
Bloodbath Necromancy Cause yourself and enemies to bleed. Class Levels: Witch 2 Cleric 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures necromancy component_v component_s component_f antipaladin
Bone Flense Transmutation Choose a creature that you can see. Class Levels: Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3 adventurer_s_guide transmutation component_m component_f bloodrager cleric
Boneshaker Necromancy Momentarily control a living or undead creature's skeleton. Class Levels: Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures necromancy component_v component_s component_f antipaladin
Bullet Ward Abjuration You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2 Inquisitor 2 Antipaladin 2 advanced_class_guide abjuration component_v component_s component_f antipaladin
Chain Lightning Evocation 1d6/level damage, 1 more bolt/level. Class Levels: Magus 6 Witch 7 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook evocation component_v component_s component_f arcanist
Chains Of Fire Evocation This spell functions like chain lightning, except the spell deals fire damage instead of electricity damage. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 advanced_race_guide evocation component_v component_s component_f arcanist
Changestaff Transmutation Your staff becomes a treant on command. Class Levels: Druid 7 core_rulebook transmutation component_v component_s component_f druid
Circle Of Clarity Abjuration Emanation hampers illusions and stealth. Class Levels: Cleric 7 Oracle 7 Shaman 8 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic abjuration component_v component_s component_f arcanist
Clairaudience/Clairvoyance Divination Hear or see at a distance for 1 min./level. Class Levels: Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook divination component_v component_s component_f component_df
Clenched Fist Evocation Large hand provides cover, pushes, or attacks your foes. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook evocation component_v component_s component_f component_df