Necromancy
Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death.
Class Levels:
Psychic 9
Divination
Read a creature's or object's alignment, emotion, health, and magic auras.
Class Levels:
Medium 2
Psychic 3
Mesmerist 3
Spiritualist 3
Divination
Gain increasing bonuses to AC and on attack rolls and damage against one creature.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Conjuration
Send or receive a Tiny or smaller animal via teleportation.
Class Levels:
Druid 3
Witch 3
Hunter 3
Medium 3
Ranger 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Mesmerist 3
Conjuration
Send or receive a small object via teleportation.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Illusion
Masks a creature's or an object's alignment, emotion, health, and magic auras.
Class Levels:
Medium 3
Psychic 4
Mesmerist 3
Spiritualist 4
Enchantment
Cause the target to avoid an object or location.
Class Levels:
Bard 2
Druid 3
Skald 2
Witch 3
Hunter 3
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Transmutation
Grant a construct humanlike sentience.
Class Levels:
Cleric 7
Shaman 6
Wizard 7
Psychic 6
Sorcerer 7
Enchantment
Target becomes nauseated and causes nearby creatures to become fascinated.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 2
Conjuration
Exist in two places at once.
Class Levels:
Wizard 9
Psychic 8
Sorcerer 9
Transmutation
Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Class Levels:
Psychic 1
Mesmerist 1
Spiritualist 1
Transmutation
Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Conjuration
Make the spirit of one creature manifest.
Class Levels:
Cleric 5
Medium 3
Shaman 5
Warpriest 5
Spiritualist 5
Necromancy
Postpone hostile action by a haunt or incorporeal undead.
Class Levels:
Cleric 2
Medium 1
Shaman 2
Warpriest 2
Spiritualist 2
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Transmutation
Infuse psychic energy and ownership history into an item.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Enchantment
Add a thought component to all of the target's spells.
Class Levels:
Medium 2
Psychic 3
Mesmerist 2
Transmutation
Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks.
Class Levels:
Wizard 5
Psychic 4
Sorcerer 5
Enchantment
The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale bonus on saving throws against fear effects and to the DC of Intimidate checks attempted against her.
Class Levels:
Bard 2
Skald 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Illusion
Form an immersive mindscape.
Class Levels:
Medium 4
Wizard 5
Psychic 4
Sorcerer 5
Mesmerist 4
Illusion
As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.
Class Levels:
Wizard 7
Psychic 6
Sorcerer 7
Mesmerist 6
Illusion
Make an object seem worthless.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Make a creature repeat its actions.
Class Levels:
Bard 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Make a creature give you an object it's holding.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Inquisitor 2
Antipaladin 1