Animals perceive you as a social superior.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts.
When you would be hit by an attack that requires an attack roll, or when you are within an area of effect that allows you to attempt a Reflex saving throw, with a single touch you compel the target to throw itself in fro
If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied.
If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied.
You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder.
You trade places with the other target, teleporting as if you were both affected by dimension door.
Choose a creature within range as the object of hunger.
You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.
You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval.
You call forth a burst of decay that ravages all creatures in the area.
You assume the form of a Small or Medium creature of the fey type.
This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type.
This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type.
This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities.
This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers.
You cause flames to spring up in the area of effect.
You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus.
You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.
You cause the target to transform into a plant over time.
The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.
You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.
You call out to nearby nature spirits and grant them temporary plant bodies.