Augmenting Wall Evocation You create a wall of faintly shimmering elemental energy. Class Levels: Magus 5 Wizard 5 Sorcerer 5 ranged_tactics_toolbox evocation component_v component_s magus sorcerer
Corruption Resistance Abjuration Protects creature against damage from alignment-based attacks. Class Levels: Paladin 2 Inquisitor 2 Antipaladin 2 advanced_player_s_guide abjuration component_v component_s component_df antipaladin
Detonate Evocation Inflicts 1d8/level energy damage to all creatures within 15 ft. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s component_m alchemist
Divine Vessel Transmutation Change into a huge, otherworldly creature. Class Levels: Oracle 8 advanced_player_s_guide transmutation component_v component_s oracle chaotic
Draconic Reservoir Evocation Subject can absorb energy damage and enhance melee attacks with it. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 advanced_player_s_guide evocation component_v component_s component_m alchemist
Dragon's Breath Evocation Gives you a dragon's breath weapon. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s component_m alchemist
Elemental Aura Evocation Creates an aura of energy around you. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 advanced_player_s_guide evocation component_v component_s alchemist arcanist
Elemental Mastery Transmutation You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). Class Levels: Druid 4 Magus 4 Ranger 4 Wizard 4 Sorcerer 4 inner_sea_races transmutation component_v component_s druid magus
Elemental Speech Divination Enables you to speak to elementals and some creatures. Class Levels: Bard 3 Druid 2 Skald 3 Cleric 3 Hunter 2 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Elementalist Wizard 2 advanced_player_s_guide divination component_v component_s component_m arcanist
Elemental Touch Evocation Gain energy damage touch attack. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 Elementalist Wizard 2 advanced_player_s_guide evocation component_v component_s component_m alchemist
Energy Hack Transmutation Triggered by energy damage, converts energy type and descriptor of future elemental abilities. Class Levels: Wizard 4 Sorcerer 4 advanced_class_origins transmutation component_v sorcerer wizard varies
Energy Siege Shot Transmutation A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 ultimate_combat transmutation component_v component_s component_m arcanist
Energy Siege Shot, Greater Transmutation As energy siege shot, but you can affect any size siege engine. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Summoner 6 ultimate_combat transmutation component_v component_s component_m arcanist
Fire Shield Evocation Creatures attacking you take fire damage; you're protected from heat or cold. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m alchemist
Follow Aura Divination Gain ability to follow the trail of the aura of an alignment. Class Levels: Inquisitor 2 advanced_player_s_guide divination component_v component_s component_df inquisitor
Hellmouth Lash Transmutation Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. Class Levels: Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Infernal Challenger Conjuration This spell summons a bearded devil, causing it to appear where you designate. Class Levels: Cleric 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 adventurer-s-guide conjuration lawful component_v component_s component_f
Invoke Deity Transmutation By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity. Class Levels: Witch 6 Cleric 6 Medium 4 Ranger 4 Paladin 4 Occultist 6 Inquisitor 6 Antipaladin 4 planar_adventures transmutation component_v component_s component_m component_f
Murderous Crow Conjuration You conjure a supernaturally vicious and clever crow to watch over you on the battlefield. Class Levels: Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Antipaladin 1 inner_sea_races conjuration component_v component_s component_f antipaladin
Planeslayer's Call Enchantment The magic of your allies in the area becomes more potent against certain outsiders. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 advanced-class-guide enchantment component_v component_s component_df inquisitor
Protection From Outsiders Abjuration This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype. Class Levels: Cleric 2 Paladin 2 Inquisitor 2 demon_hunter_s_handbook abjuration component_v component_s component_df cleric
Wrathful Weapon Transmutation You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy. Class Levels: Cleric 4 advanced_class_origins transmutation component_v component_s component_df cleric