Flame Steed Conjuration You conjure a Large, quasi-real creature made of flame. Class Levels: Druid 4 Witch 4 Cleric 4 Shaman 4 Paladin 3 wilderness_origins conjuration component_v component_s cleric druid
Flash Flood Conjuration You call forth a fast-moving wave that batters all creatures in its path and leaves the target area flooded. Class Levels: Druid 6 Shaman 6 Wizard 6 Sorcerer 6 wilderness_origins conjuration water component_v component_s component_m
Pinecone Bomb Evocation This spell infuses a small pinecone with power, causing it to detonate with explosive force when thrown. Class Levels: Druid 2 Witch 2 Ranger 3 Shaman 2 wilderness_origins evocation component_v component_s component_m druid
Rope Tornado Evocation A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over. Class Levels: Druid 4 Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4 wilderness_origins evocation air component_v component_s component_m
Seismic Fissure Transmutation With a thrust of tectonic energy, you split the earth. Class Levels: Druid 7 Shaman 7 wilderness_origins transmutation earth component_v component_s druid
Woodland Rune Abjuration Created by Ghorus as a safety measure to limit his enemies' movements, this spell allows you to inscribe a powerful rune on any surface. Class Levels: Druid 3 Witch 3 Ranger 3 Shaman 3 wilderness_origins abjuration component_v component_s druid ranger