Conjuration
Summoning
You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.
Class Levels:
Bard 3
Druid 5
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Occultist 3
Enchantment
Compulsion
You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust.
Class Levels:
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Mesmerist 5
Occultist 5
Conjuration
Summoning
This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm.
Class Levels:
Bard 5
Druid 5
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Summoner 5
Necromancy
Dead creature cannot be revived.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 5
Warpriest 4
Illusion
Shadow
You conjure protective wisps of darkness made from shadow.
Class Levels:
Bard 5
Shaman 5
Wizard 6
Sorcerer 6
Mesmerist 5
Spiritualist 5
Evocation
With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.
Class Levels:
Bard 5
Cleric 5
Shaman 5
Wizard 5
Sorcerer 5
Mesmerist 4
Inquisitor 5
Antipaladin 4
Evocation
Deals 1d6/2 levels slashing damage (max 5d6) and knocks creatures prone toward area edges.
Class Levels:
Druid 5
Ranger 4
Shaman 5
Necromancy
You may only cast this spell if you currently have a familiar.
Class Levels:
Bard 5
Druid 5
Magus 5
Witch 5
Cleric 5
Shaman 5
Wizard 5
Sorcerer 5
Inquisitor 5
Evocation
You inflict a curse similar to the spell burn spellblight on a creature.
Class Levels:
Bard 4
Witch 5
Cleric 6
Shaman 5
Wizard 6
Psychic 6
Sorcerer 6
Occultist 5
Inquisitor 5
Antipaladin 4
Abjuration
Grants DR 10/adamantine.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Inquisitor 4
Investigator 4
Elementalist Wizard 4
Conjuration
This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami.
Class Levels:
Druid 5
Shaman 5
Conjuration
Summoning
Summons a creature from the 5th-level nature list (or 1d3 from 4th-level list).
Class Levels:
Druid 5
Hunter 5
Shaman 5
Transmutation
You alter multiple creatures so the touch of the sun is hostile to them.
Class Levels:
Witch 5
Cleric 5
Shaman 5
Wizard 5
Sorcerer 5
Warpriest 5
Inquisitor 5
Conjuration
Teleportation
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.
Class Levels:
Magus 5
Witch 5
Shaman 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Occultist 4
Spiritualist 4
Transmutation
A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray.
Class Levels:
Druid 5
Witch 5
Hunter 5
Shaman 5
Alchemist 5
Investigator 5
Conjuration
Creation
Surge of water deals 1d6 bludgeoning damage/2 levels (max 10d6) and extinguishes nonmagical fires.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Enchantment
Compulsion
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.
Class Levels:
Bard 6
Druid 5
Skald 6
Witch 6
Cleric 5
Hunter 5
Oracle 5
Shaman 5
Wizard 5
Psychic 6
Arcanist 5
Sorcerer 5
Warpriest 5
Divination
Lets you see all things as they really are.
Class Levels:
Adept 5
Druid 7
Magus 6
Witch 6
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Summoner 5
Alchemist 6
Mesmerist 6
Warpriest 5
Inquisitor 5
Investigator 6
Spiritualist 6
Transmutation
Polymorph
You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.
Class Levels:
Witch 5
Cleric 6
Oracle 6
Shaman 5
Wizard 5
Sorcerer 5
Summoner 5
Transmutation
Polymorph
Transform ordinary dogs into fiendish minions.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Shaman 5
Wizard 5
Sorcerer 5
Warpriest 5
Antipaladin 3
Transmutation
You make the targets light enough to be carried by wind.
Class Levels:
Druid 5
Magus 5
Cleric 5
Hunter 5
Shaman 5
Wizard 5
Sorcerer 5
Occultist 5
Warpriest 5
Spiritualist 5
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Conjuration
Creation
Thorns damage anyone who tries to pass.
Class Levels:
Druid 5
Hunter 5
Shaman 5