Library / Spells / Shaman Spells

Shaman Level 5 Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Conjuration Summoning

You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.

Class Levels:
Bard 3 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 3
Enchantment Compulsion

You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust.

Class Levels:
Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Mesmerist 5 Occultist 5
Conjuration Summoning

This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm.

Class Levels:
Bard 5 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Summoner 5
Necromancy

Dead creature cannot be revived.

Class Levels:
Druid 5 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 5 Warpriest 4
Illusion Shadow

You conjure protective wisps of darkness made from shadow.

Class Levels:
Bard 5 Shaman 5 Wizard 6 Sorcerer 6 Mesmerist 5 Spiritualist 5
Evocation

With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.

Class Levels:
Bard 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Mesmerist 4 Inquisitor 5 Antipaladin 4
Evocation

Deals 1d6/2 levels slashing damage (max 5d6) and knocks creatures prone toward area edges.

Class Levels:
Druid 5 Ranger 4 Shaman 5
Necromancy

You may only cast this spell if you currently have a familiar.

Class Levels:
Bard 5 Druid 5 Magus 5 Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Inquisitor 5
Evocation

You inflict a curse similar to the spell burn spellblight on a creature.

Class Levels:
Bard 4 Witch 5 Cleric 6 Shaman 5 Wizard 6 Psychic 6 Sorcerer 6 Occultist 5 Inquisitor 5 Antipaladin 4
Abjuration

Grants DR 10/adamantine.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Inquisitor 4 Investigator 4 Elementalist Wizard 4
Conjuration

This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami.

Class Levels:
Druid 5 Shaman 5
Conjuration Summoning

Summons a creature from the 5th-level nature list (or 1d3 from 4th-level list).

Class Levels:
Druid 5 Hunter 5 Shaman 5
Transmutation

You alter multiple creatures so the touch of the sun is hostile to them.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Inquisitor 5
Conjuration Teleportation

You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.

Class Levels:
Magus 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 4 Spiritualist 4
Transmutation

A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray.

Class Levels:
Druid 5 Witch 5 Hunter 5 Shaman 5 Alchemist 5 Investigator 5
Conjuration Creation

Surge of water deals 1d6 bludgeoning damage/2 levels (max 10d6) and extinguishes nonmagical fires.

Class Levels:
Druid 5 Hunter 5 Shaman 5
Enchantment Compulsion

This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.

Class Levels:
Bard 6 Druid 5 Skald 6 Witch 6 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Wizard 5 Psychic 6 Arcanist 5 Sorcerer 5 Warpriest 5
Divination

Lets you see all things as they really are.

Class Levels:
Adept 5 Druid 7 Magus 6 Witch 6 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 6 Psychic 5 Arcanist 6 Sorcerer 6 Summoner 5 Alchemist 6 Mesmerist 6 Warpriest 5 Inquisitor 5 Investigator 6 Spiritualist 6
Transmutation Polymorph

You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.

Class Levels:
Witch 5 Cleric 6 Oracle 6 Shaman 5 Wizard 5 Sorcerer 5 Summoner 5
Transmutation Polymorph

Transform ordinary dogs into fiendish minions.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Antipaladin 3
Transmutation

You make the targets light enough to be carried by wind.

Class Levels:
Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5
Evocation

2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Conjuration Creation

Thorns damage anyone who tries to pass.

Class Levels:
Druid 5 Hunter 5 Shaman 5
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