Abjuration
The target's skin secretes a small amount of venom-resistant oils for the spell's duration.
Class Levels:
Druid 1
Witch 1
Ranger 1
Shaman 1
Alchemist 1
Conjuration
Summoning
You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Paladin 2
Summoner 2
Antipaladin 2
Divination
Enhance underwater trails, allowing tracking through water as if across soft ground.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Shaman 3
Inquisitor 3
Universal
Inscribes a personal rune on an object or creature (visible or invisible).
Class Levels:
Magus 0
Witch 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Transmutation
You temporarily suppress the most powerful qualities of a magical item.
Class Levels:
Bard 6
Witch 7
Cleric 7
Shaman 7
Wizard 7
Sorcerer 7
Occultist 6
Inquisitor 6
Transmutation
Polymorph
You take on an aspect of a nightingale.
Class Levels:
Bard 1
Druid 1
Cleric 1
Oracle 1
Ranger 1
Shaman 1
Paladin 1
Inquisitor 1
Transmutation
Polymorph
Use a creature's corpse to adopt its form.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Occultist 3
Investigator 3
Spiritualist 3
Transmutation
Polymorph
Use a likeness to adopt a dead creature's form.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Alchemist 4
Mesmerist 4
Occultist 4
Investigator 4
Spiritualist 4
Divination
Learns whether an action will be good or bad.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Psychic 2
Warpriest 2
Spiritualist 2
Divination
This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 4
Investigator 3
Spiritualist 3
Transmutation
Animal or tree gains human intellect.
Class Levels:
Druid 5
Hunter 5
Shaman 6
Transmutation
Grant a construct humanlike sentience.
Class Levels:
Cleric 7
Shaman 6
Wizard 7
Psychic 6
Sorcerer 7
Divination
This spell is often used by conjurers as a method to torment daemons and force compliance, for it awakens the broken, anguished memories of the countless souls that the target daemons have consumed.
Class Levels:
Witch 5
Cleric 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Inquisitor 4
Spiritualist 5
Conjuration
Healing
You borrow life force from a living creature and infuse it into another living creature, potentially wreaking destruction on the former and bolstering the life of the latter.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Shaman 6
Occultist 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Transmutation
Polymorph
Turns subject into harmless animal.
Class Levels:
Adept 5
Druid 5
Magus 5
Witch 5
Hunter 5
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Illusion
Shadow
Infuses target's shadow, convincing it that it has transformed into a chosen animal or humanoid.
Class Levels:
Bard 6
Druid 7
Witch 6
Medium 6
Shaman 6
Wizard 6
Sorcerer 6
Summoner 6
Alchemist 6
Spiritualist 6
Evocation
Flying balls of lightning deal 3d6 electricity damage each.
Class Levels:
Druid 4
Magus 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Abjuration
Eliminate the gifts of nearby corrupted creatures.
Class Levels:
Cleric 5
Medium 3
Shaman 5
Paladin 4
Occultist 4
Warpriest 5
Inquisitor 4
Enchantment
Compulsion
Enemies take -1 on attack rolls and saves vs. fear.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Abjuration
You imbue a weapon with the power to drive foes back.
Class Levels:
Magus 5
Medium 4
Shaman 5
Wizard 5
Paladin 4
Sorcerer 5
Summoner 5
Bloodrager 4
Inquisitor 5
Antipaladin 4
Spiritualist 5
Abjuration
Banishes 2 HD/level of extraplanar creatures.
Class Levels:
Cleric 6
Oracle 6
Shaman 6
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Warpriest 6
Inquisitor 5
Spiritualist 6
Conjuration
Summoning
Hellish chains attack and cause a target to become shaken.
Class Levels:
Cleric 1
Shaman 1
Summoner 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
Grants +2 (or higher) enhancement to natural armor.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Summoner 2
Alchemist 2
Investigator 2
Transmutation
Subject gains +4 to Con for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Investigator 2