Transmutation
Shakes the earth, making a single trip attack check applied to all creatures in the area.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Transmutation
Inscribes an Azlanti virtue rune granting bonuses against specific conditions or opposing spells.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Sorcerer 2
Occultist 2
Transmutation
When the target is affected by this spell, its scales grow jagged spikes.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Necromancy
Frightens creature of less than 6 HD.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Antipaladin 2
Spiritualist 2
Evocation
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Class Levels:
Adept 2
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
Alter a simulacrum's appearance.
Class Levels:
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Illusion
Shadow
Strands of shadow probe an area, searching for a creature or object you specify by shape, size, or texture.
Class Levels:
Bard 2
Wizard 2
Sorcerer 2
Illusion
Glamer
You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or object, similar to the way arcane mark works.
Class Levels:
Bard 1
Witch 2
Shaman 1
Wizard 2
Sorcerer 2
Inquisitor 1
Divination
This spell grants the target the ability to send secret messages embedded within normal speech.
Class Levels:
Bard 1
Cleric 2
Shaman 2
Wizard 2
Sorcerer 2
Inquisitor 1
Enchantment
Charm
Grants up to +5 bonus on Charisma checks against creatures attracted to the caster.
Class Levels:
Bard 2
Witch 2
Wizard 2
Sorcerer 2
Divination
Reveals invisible creatures or objects.
Class Levels:
Bard 3
Adept 2
Skald 3
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 3
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Illusion
Glamer
You make the target construct appear to be a living creature of flesh and bone, regardless of its actual materials.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Divination
This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 feet of you as a warm glow.
Class Levels:
Bard 2
Ranger 2
Wizard 2
Sorcerer 2
Antipaladin 2
Enchantment
Compulsion
You overload the target creature's senses, making it difficult for the target to concentrate.
Class Levels:
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Necromancy
You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Antipaladin 1
Conjuration
Creation
You summon a set of Small or Medium masterwork restraints into being.
Class Levels:
Cleric 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Illusion
Shadow
The target's shadow becomes a flexible tether to its current square.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Illusion
Shadow
You summon a pair of claws over your hands formed from semireal material.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Antipaladin 1
Spiritualist 2
Divination
Subject understands chosen language.
Class Levels:
Bard 1
Druid 2
Skald 1
Cleric 2
Hunter 2
Medium 1
Oracle 2
Wizard 2
Psychic 1
Arcanist 2
Sorcerer 2
Mesmerist 1
Warpriest 2
Divination
Share one memory with the target.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Necromancy
You infuse a dagger with necromantic energy, then plunge it into your own body.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2
Inquisitor 2
Antipaladin 2
Evocation
Sonic energy damages objects or creatures composed of crystal.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Elementalist Wizard 2
Illusion
Glamer
You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Illusion
Glamer
You protect an area against casual eavesdropping.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Warpriest 2