Library / Spells / Wizard Spells

Wizard Level 6 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Abjuration

Touch a magical symbol or rune up to 6th level to absorb and store its effect.

Class Levels:
Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6
Conjuration Creation

Fog deals acid damage.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Transmutation

Ignore penalties from old age.

Class Levels:
Druid 6 Witch 6 Hunter 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 4 Investigator 4
Divination

Reveals magical aspects of subject.

Class Levels:
Bard 6 Skald 6 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Spiritualist 6
Abjuration

Negates magic within 10 ft.

Class Levels:
Cleric 8 Oracle 8 Wizard 6 Psychic 7 Arcanist 6 Sorcerer 6
Illusion Shadow

Infuses target's shadow, convincing it that it has transformed into a chosen animal or humanoid.

Class Levels:
Bard 6 Druid 7 Witch 6 Medium 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Alchemist 6 Spiritualist 6
Necromancy

You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage.

Class Levels:
Witch 6 Wizard 6 Sorcerer 6 Spiritualist 6
Divination

You and an ally gain attack and AC bonuses.

Class Levels:
Medium 4 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 4 Inquisitor 4
Transmutation

As bear's endurance, affects one subject/level.

Class Levels:
Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6
Transmutation Polymorph

You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6
Transmutation

You release a burst of destructive energy.

Class Levels:
Wizard 6 Psychic 6 Sorcerer 6 Occultist 6 Bloodrager 4
Transmutation

As bull's strength, affects 1 subject per level.

Class Levels:
Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6
Transmutation

As cat's grace, affects 1 subject/level.

Class Levels:
Bard 6 Druid 6 Magus 6 Skald 6 Hunter 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4
Evocation

1d6/level damage, 1 more bolt/level.

Class Levels:
Magus 6 Witch 7 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Evocation

This spell functions like chain lightning, except the spell deals fire damage instead of electricity damage.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6
Conjuration Creation

A creature targeted by this spell is held immobile by glowing golden chains composed of pure light.

Class Levels:
Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Inquisitor 5
Necromancy

Kills 1d4/level HD of creatures.

Class Levels:
Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 6 Spiritualist 6
Transmutation Polymorph

This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration.

Class Levels:
Bard 5 Druid 6 Witch 5 Shaman 6 Wizard 6 Sorcerer 6 Alchemist 5 Inquisitor 5 Antipaladin 4
Enchantment Compulsion

Causes living creatures within 5 ft. to fall asleep.

Class Levels:
Bard 5 Skald 5 Witch 6 Shaman 7 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 5
Evocation

Cone of ice slivers deals 1d6 cold/level.

Class Levels:
Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Conjuration Summoning

Summon a black pudding.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 5
Divination

When you cast this spell, you fall into a trance and become helpless as long as you continue concentrating.

Class Levels:
Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Necromancy

Infect a subject with a magical disease.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 5
Evocation

Scorching rays cause 4d6 fire damage, then move on to new targets.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.