This spell functions like summon monster, except it summons a single cacodaemon.
Wizard Level 2 Spells
A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.
Summons an extraplanar creature from the 2nd-level list (or 1d3 from 1st-level list).
Summons swarm of bats, rats, or spiders.
You alter a creature so the touch of the sun is hostile to it.
You bolster the subject's sense of willpower and self-worth when you cast this spell.
Triggered rune creates mirror images.
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius.
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
When you cast this spell, you mix special tattoo inks into a potion of your choice.
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
Assembles a siege engine using 1 fewer worker for every two caster levels.
The touched creature's limbs are charged with telekinetic force.
The touched items levitate in your space.
Ammunition in the targeted firearm deafens opponents.
You cause a ripple in time that affects all creatures in the area.
Subject takes 1d6 penalty to Int, Wis, and Cha.
This spell causes any existing wounds that the target possesses to bleed profusely.
The target creature deals only nonlethal damage with all of its weapon attacks.
In order to cast this spell, you must have a piece of the ship you wish to track.
You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium animal with 1 Hit Die.
If you don't have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level.
Creates a localized tremor that attempts to trip all creatures in the burst area.
You create a gray haze that obscures sight (as fog cloud) and causes the illumination level within it to drop one step (as darkness).
By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures.