Library / Spells / Wizard Spells

Wizard Level 2 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Conjuration Summoning

This spell functions like summon monster, except it summons a single cacodaemon.

Class Levels:
Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2
Conjuration Summoning

Summons an extraplanar creature from the 2nd-level list (or 1d3 from 1st-level list).

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 2 Spiritualist 2 Elementalist Wizard 2
Conjuration Summoning

Summons swarm of bats, rats, or spiders.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Transmutation

You alter a creature so the touch of the sun is hostile to it.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Abjuration

You bolster the subject's sense of willpower and self-worth when you cast this spell.

Class Levels:
Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Illusion Figment

Triggered rune creates mirror images.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Illusion Glamer

This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2
Enchantment Compulsion

You gain an additional +1 on attack rolls or to AC due to battlefield positioning.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Paladin 1 Psychic 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Transmutation

When you cast this spell, you mix special tattoo inks into a potion of your choice.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2
Transmutation

This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.

Class Levels:
Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1
Transmutation

Assembles a siege engine using 1 fewer worker for every two caster levels.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Evocation

The touched creature's limbs are charged with telekinetic force.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Sorcerer 2
Transmutation

The touched items levitate in your space.

Class Levels:
Magus 2 Wizard 2 Sorcerer 2
Transmutation

Ammunition in the targeted firearm deafens opponents.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
Transmutation

You cause a ripple in time that affects all creatures in the area.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Sorcerer 2
Enchantment Compulsion

Subject takes 1d6 penalty to Int, Wis, and Cha.

Class Levels:
Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Bloodrager 2 Spiritualist 2
Necromancy

This spell causes any existing wounds that the target possesses to bleed profusely.

Class Levels:
Druid 1 Witch 2 Cleric 1 Shaman 2 Wizard 2 Sorcerer 2 Bloodrager 1 Antipaladin 2
Enchantment Compulsion

The target creature deals only nonlethal damage with all of its weapon attacks.

Class Levels:
Bard 2 Cleric 2 Wizard 2 Sorcerer 2
Divination Scrying

In order to cast this spell, you must have a piece of the ship you wish to track.

Class Levels:
Bard 2 Cleric 2 Wizard 2 Sorcerer 2
Transmutation

You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium animal with 1 Hit Die.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Divination

If you don't have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level.

Class Levels:
Bard 2 Wizard 2 Sorcerer 2 Alchemist 2
Transmutation

Creates a localized tremor that attempts to trip all creatures in the burst area.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2
Illusion Shadow

You create a gray haze that obscures sight (as fog cloud) and causes the illumination level within it to drop one step (as darkness).

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Spiritualist 2
Divination

By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 2 Shaman 1 Wizard 2 Sorcerer 2
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