All affected creatures are veiled with a commonplace appearance.
Wizard Level 3 Spells
A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.
This spell generates an illusory silt cloud that drifts around you and moves with you.
A cone of silver darts springs from your hand.
As daylight, except the object touched sheds bright silvery light in a 20-foot radius.
You drain the might of the target and transfer that power to another creature.
The caster designates the area of a hemisphere within the spell's range.
This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to.
Hampers vision and movement.
One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square.
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.
This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster's body: a single digit of a finger or toe at a minimum.
As spider climb, but you may divide the duration among creatures touched.
As create pit, but filled with spikes.
Attunes to up to 1 creature or object per 3 levels, allowing mental sensing of distance and health.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
You fill your targets with the sudden fear of failure.
You temporarily drain youth and vitality from the target and channel it into yourself.
Nauseating vapors, 1 round/level.
Stolen light stores images within a gem.
You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity.
Your hair animates and grapples.
This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws.
Compels a subject to follow stated course of action.