This spell increases the hardness of materials by 1 point per 2 caster levels.
Wizard Level 6 Spells
A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.
This spell functions as harrowing, except it can affect an entire group of creatures and allows its subjects some measure of control over their destiny.
This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.
A blast of hellfire blazes from your hands.
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
This spell functions like human potential, except it affects multiple creatures.
Target is frozen, then teleported.
Illusion makes your attacks appear to come from another creature while concealing your actions.
This spell grants the target magic item temporary intelligence by siphoning off a tiny portion of your own mind to infuse the object.
This spell functions as per plane shift, but with the following exceptions.
You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws that radiate a cold phosphorescence.
Target is restricted to a specific location.
Lets you learn tales about a person, place, or thing.
You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.
Wizard only. Recalls spell of 5th level or lower.
Switch minds with another creature for (CASTERLEVEL) hours.
You create a replica within the Akashic Record of each target at the time the spell is cast.
Turns you invisible and creates illusory double.
As monstrous physique III, with more abilities.
Digs trenches and builds hills.
Functions as naga shape II, allowing transformation into a Huge, Large, or Medium naga with poison and spell access.
As named bullet, but deals 2 points of damage for every caster level.
Disturb a creature's rest with dark dreams.
This spell functions in any natural terrain on the Material Plane.