Library / Spells / Wizard Spells

Wizard Level 6 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Necromancy

This spell creates a spectral saluqi, an undead canine resembling an over-sized hound with black fur, a gray ruff and tail, and milky gray eyes.

Class Levels:
Witch 6 Wizard 6 Sorcerer 6
Evocation

You inflict a curse similar to the spell burn spellblight on a creature.

Class Levels:
Bard 4 Witch 5 Cleric 6 Shaman 5 Wizard 6 Psychic 6 Sorcerer 6 Occultist 5 Inquisitor 5 Antipaladin 4
Abjuration

This spell functions as lesser spellcrash, except that it affects 5th-level or lower prepared spells or spell slots.

Class Levels:
Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6
Transmutation

Restores petrified creature.

Class Levels:
Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Enchantment Compulsion

As suggestion, affects 1 subject/level.

Class Levels:
Bard 5 Skald 5 Witch 6 Wizard 6 Psychic 5 Arcanist 6 Sorcerer 6
Conjuration Summoning

You summon 1d4+1 giant eagles to serve as you designate.

Class Levels:
Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Bloodrager 4
Conjuration Summoning

This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinni, or 1d4+1 jann.

Class Levels:
Witch 6 Cleric 6 Wizard 6 Sorcerer 6 Summoner 5
Conjuration Summoning

Summons an extraplanar creature from the 6th-level list (or 1d3 from 5th-level list).

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Warpriest 6 Spiritualist 6 Elementalist Wizard 6
Conjuration Summoning

This spell functions like summon monster, except that it summons a single vanth psychopomp.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Sorcerer 6 Summoner 5
Necromancy

Triggered rune panics nearby creatures.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Enchantment Charm

Triggered rune charms creatures.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Warpriest 6
Abjuration

Create triggered wall of force.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Enchantment Compulsion

This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.

Class Levels:
Bard 6 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6 Occultist 4
Evocation

This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Transmutation

Converts the top layer of the ground into hot tar.

Class Levels:
Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5
Divination

Communicate mentally with creatures within 100 ft.

Class Levels:
Medium 4 Wizard 6 Psychic 5 Sorcerer 6 Mesmerist 4 Spiritualist 6
Conjuration Teleportation

You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement district.

Class Levels:
Wizard 6 Sorcerer 6
Evocation

A shimmering torrent of raw elemental power springs into existence, originating from your outstretched palms.

Class Levels:
Wizard 6 Sorcerer 6
Evocation

You temporarily grant control of your familiar to another willing creature.

Class Levels:
Witch 6 Wizard 6 Sorcerer 6
Transmutation

You create an alchemical residue on your hands that gradually converts a touched, unattended, non-magical object into iron, paper, or wood (your choice).

Class Levels:
Wizard 6 Sorcerer 6 Alchemist 5 Occultist 6
Transmutation

You gain combat bonuses.

Class Levels:
Magus 6 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Spiritualist 6
Conjuration Teleportation

Teleports targets while intentionally sending passengers off-course into mishaps or hostile sites.

Class Levels:
Magus 6 Witch 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 6 Occultist 6 Spiritualist 6
Illusion Phantasm

This spell functions as audiovisual hallucination, except that this spell's phantasm has no apparent effect until a specific condition occurs.

Class Levels:
Bard 6 Magus 6 Skald 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6 Occultist 6
Divination

Lets you see all things as they really are.

Class Levels:
Adept 5 Druid 7 Magus 6 Witch 6 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 6 Psychic 5 Arcanist 6 Sorcerer 6 Summoner 5 Alchemist 6 Mesmerist 6 Warpriest 5 Inquisitor 5 Investigator 6 Spiritualist 6
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.