Library / Spells / Wizard Spells

Wizard Level 7 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Evocation

Winds block vision and deal 3d6 damage per round.

Class Levels:
Druid 7 Witch 7 Wizard 7 Arcanist 7 Sorcerer 7
Divination Scrying

As scrying, but faster and longer.

Class Levels:
Bard 6 Druid 7 Skald 6 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Mesmerist 6
Enchantment Compulsion

Functions as seeds of influence, attempting to dispel target's magical mental protections.

Class Levels:
Bard 5 Witch 7 Medium 4 Wizard 7 Psychic 7 Sorcerer 7 Mesmerist 5
Abjuration

Subject is invisible to sight and scrying; renders creature comatose.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5
Transmutation Polymorph

Turn your body into a living shadow.

Class Levels:
Witch 7 Wizard 7 Sorcerer 7 Spiritualist 5
Illusion Shadow

As shadow conjuration, but up to 6th level and 60% real.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Transmutation Polymorph

Bestows polymorph enhancements of animal, elemental, fey, or monstrous form upon willing target.

Class Levels:
Wizard 7 Sorcerer 7
Conjuration Teleportation

You teleport up to one ally per five caster levels to your location.

Class Levels:
Cleric 7 Oracle 7 Wizard 7 Sorcerer 7
Illusion Shadow

Creates partially real double of a creature.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5
Conjuration Summoning

Transfers incorporeal undead, trapped souls, or petitioners into a new receptacle.

Class Levels:
Witch 7 Cleric 7 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Spiritualist 6
Abjuration

A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of enemy spellcasters.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Sorcerer 7
Abjuration

Reflect 1d4+6 spell levels back at caster.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5
Transmutation

Subject can become a statue at will.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Alchemist 6 Investigator 6 Elementalist Wizard 7
Evocation

For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell).

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Illusion Phantasm

Choose one object, creature, or force you can see within long range (400 ft.

Class Levels:
Bard 6 Medium 5 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 5
Transmutation

When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of constantly replenishing, breathable air and sinks beneath the waves.

Class Levels:
Cleric 7 Wizard 7 Sorcerer 7
Conjuration Summoning

Summons an extraplanar creature from the 7th-level list (or 1d3 from 6th-level list).

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5 Elementalist Wizard 7
Enchantment Compulsion

Triggered rune stuns creatures.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7
Necromancy

Triggered rune weakens creatures.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7
Conjuration Teleportation

As teleport, but affects a touched object.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Abjuration

Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific point within the area determined by you at the time of casting.

Class Levels:
Wizard 7 Sorcerer 7
Conjuration Teleportation

As teleport, but no range limit and no off-target arrival.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5
Transmutation

This spell allows you to witness two divergent decisions and choose which to pursue.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Necromancy

Bring a creature to life for 24 hours.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
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