Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Divination

When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt.

Class Levels:
Bard 1 Skald 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1
Enchantment Compulsion

Target is sickened while viewing trigger.

Class Levels:
Bard 3 Skald 3 Witch 5 Wizard 5 Psychic 6 Arcanist 5 Sorcerer 5 Mesmerist 3
Abjuration

Target gains the negated spellblight.

Class Levels:
Witch 4 Cleric 5 Oracle 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 5 Inquisitor 4
Necromancy

Curse an area with four hazards.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Shaman 4 Wizard 4 Sorcerer 4 Warpriest 4
Necromancy

Curse an area with six dangerous hazards.

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 6 Shaman 6 Wizard 6 Sorcerer 6 Warpriest 6
Necromancy

Curse an area with three mild hazards.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2
Necromancy

Curse an area with seven deadly hazards.

Class Levels:
Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8
Necromancy

You curse the target, making it incredibly unlucky.

Class Levels:
Witch 3 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Bloodrager 4 Antipaladin 3 Spiritualist 3
Transmutation

You place a curse upon the target that triggers 1 hour after the next time it falls asleep.

Class Levels:
Witch 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4
Conjuration

You invest a target with cursed elemental energy, making the open skies anathema to it.

Class Levels:
Druid 3 Magus 3 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4
Transmutation

Curse an area's weather.

Class Levels:
Druid 9 Witch 9 Shaman 9 Wizard 9 Sorcerer 9
Evocation

Curse an area with eternal night.

Class Levels:
Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Necromancy

As bestow curse, but harder to remove.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 4 Warpriest 5 Spiritualist 5
Necromancy

Plants die, living creatures catch diseases, or dead creatures rise as zombies.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9
Necromancy

You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with bestow curse.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3 Spiritualist 3
Conjuration Creation

Force bands protect against crushing.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2
Necromancy

This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.

Class Levels:
Druid 5 Witch 4 Cleric 4 Wizard 4 Paladin 4 Sorcerer 4
Conjuration

This spell functions like dimension door, except you leave behind a burst of fire.

Class Levels:
Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4
Transmutation

Ruins ammunition loaded in the targeted firearm.

Class Levels:
Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1
Evocation

You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.

Class Levels:
Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Antipaladin 1 Spiritualist 1
Transmutation

Animates a lantern that follows you.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Elementalist Wizard 1
Evocation

Creates torches or other lights.

Class Levels:
Bard 0 Magus 0 Skald 0 Witch 0 Medium 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0
Illusion Shadow

You communicate through the shadows of one or more targets within range.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 1
Evocation

You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity.

Class Levels:
Druid 3 Cleric 3 Wizard 3 Sorcerer 3
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