Enchantment
Compulsion
Object or location attracts certain creatures.
Class Levels:
Druid 9
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Summoner 6
Enchantment
Compulsion
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Paladin 1
Psychic 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Transmutation
You compel the water to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance.
Class Levels:
Medium 3
Wizard 3
Paladin 3
Sorcerer 3
Alchemist 4
Bloodrager 3
Antipaladin 3
Transmutation
You compel the wind to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
Converts the top layer of the ground into hot tar.
Class Levels:
Druid 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Transmutation
When you cast this spell, you mix special tattoo inks into a potion of your choice.
Class Levels:
Bard 2
Witch 2
Wizard 2
Sorcerer 2
Alchemist 2
Transmutation
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
Class Levels:
Bard 1
Druid 1
Witch 2
Cleric 2
Medium 1
Shaman 1
Wizard 2
Sorcerer 2
Alchemist 1
Occultist 1
Divination
This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Moves object, attacks creature, or hurls object or creature.
Class Levels:
Magus 5
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Spiritualist 5
Transmutation
Assembles a siege engine using 1 fewer worker for every two caster levels.
Class Levels:
Magus 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Evocation
Launches an ally through the air.
Class Levels:
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Spiritualist 4
Transmutation
Perform a telekinetic combat maneuver.
Class Levels:
Magus 4
Wizard 4
Psychic 3
Sorcerer 4
Spiritualist 4
Evocation
As resilient sphere, but you move the sphere telekinetically.
Class Levels:
Wizard 8
Psychic 7
Arcanist 8
Sorcerer 8
Evocation
The touched creature's limbs are charged with telekinetic force.
Class Levels:
Magus 2
Wizard 2
Psychic 2
Sorcerer 2
Transmutation
The touched items levitate in your space.
Class Levels:
Magus 2
Wizard 2
Sorcerer 2
Divination
Link lets allies communicate.
Class Levels:
Witch 5
Medium 4
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Mesmerist 4
Inquisitor 5
Spiritualist 5
Divination
Communicate mentally with creatures within 100 ft.
Class Levels:
Medium 4
Wizard 6
Psychic 5
Sorcerer 6
Mesmerist 4
Spiritualist 6
Conjuration
Teleportation
Instantly transports you as far as 100 miles per level.
Class Levels:
Magus 5
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Spiritualist 5
Conjuration
Teleportation
As teleport, but affects a touched object.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Conjuration
Teleportation
You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement district.
Class Levels:
Wizard 6
Sorcerer 6
Abjuration
Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific point within the area determined by you at the time of casting.
Class Levels:
Wizard 7
Sorcerer 7
Conjuration
Teleportation
As teleport, but no range limit and no off-target arrival.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Conjuration
Teleportation
Teleports creatures inside circle.
Class Levels:
Witch 9
Wizard 9
Psychic 9
Arcanist 9
Sorcerer 9
Summoner 6