Pathfinder 1e Class Talent Arcanist Exploit: Greater

Burning Flame

When using flame arc, spend 1 extra arcane reservoir point to set failed-save targets on fire for 3d6 fire damage each round until extinguished.

Type
Arcanist Exploit: Greater
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Arcanist Exploit — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

Whenever the arcanist uses the flame arc exploit, she can expend 2 points from her arcane reservoir instead of one. If she does, each target catches on fire if it fails its saving throw. Until the fire is extinguished, the target takes 3d6 points of fire damage at the start of each of its turns. The target can attempt a Reflex saving throw as a full-round action to extinguish the flames. Applying at least 1 gallon of water to the target automatically extinguishes the flames. The arcanist must have the flame arc exploit to select this exploit.

Prerequisites

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Class Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 31, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Advanced Class Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Advanced Class Guide on 2026-10-31.

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