Pathfinder 1e Class Talent Arcanist Exploit

Rift Fog

Spend 1 arcane reservoir point to create a mobile 5-foot vortex of chilling fog that you can direct to damage and slow creatures.

Type
Arcanist Exploit
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Arcanist Exploit — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

As a standard action, the arcanist can spend 1 point from his arcane reservoir to create a 5-foot-radius vortex of chilling fog adjacent to him. Hints of leering, fiendish faces whirl within the mist. As a move action, the arcanist can direct the cloud of rift fog to move in any direction at a speed of 30 feet to a maximum range of 60 feet from the arcanist. The fog may ascend or jump up to 30 feet to strike a target. Once the fog ends its movement, coils of its otherworldly mist surround any targets that are wholly or partially in its area. The fog's supernaturally cold temperature causes 1d6 points of cold damage to affected creatures. A creature damaged by rift fog becomes slowed (as per the slow spell) for the following round if it fails a Will save. Once created, rift fog persists for 1 round per 2 arcanist levels (minimum of 1 round), or until the arcanist activates a new exploit.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Horror Realms · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 10, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Horror Realms by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Horror Realms on 2026-11-10.

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