Soulrider
Spend 1 arcane reservoir point while casting a spell on a living creature to attach a soulrider that lets you track it, penalize its saves against your mind-affecting effects, and send messages to it.
- Type
- Arcanist Exploit
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Arcanist Exploit — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
The arcanist can, as a swift action while he casts a spell that targets one living creature, spend 1 point from his arcane reservoir to infuse his spell with a manifestation of fiendish energy called a “soulrider.” The soulrider attaches to the target of the spell and buries itself in the target's subconscious mind, persisting there as long as the arcanist maintains at least 1 point in his arcane reservoir, until the arcanist dismisses the soulrider (this requires a standard action), or until the arcanist successfully infects another creature with a soulrider. The target of the spell can resist having the soulrider attach to its soul with a successful Will saving throw (this is in addition to any saving throw the spell itself might or might not allow). If the target resists the spell's effects with a successful save or other methods (such as via spell resistance or by being immune to that spell's effects) the soulrider automatically fails to attach to the victim. Detect magic and detect evil can uncover the presence of a soulrider. As long as the soulrider persists, the arcanist can track the targeted creature as if it were under the effect of status, and the creature takes a -2 penalty to any saving throw against a mind-affecting effect created by the arcanist. While the soulrider remains bonded to the target, the arcanist can spend 1 point from his arcane reservoir to communicate with the target as per sending. Soulrider is a mind-affecting effect.