While raging, gain a +1 dodge bonus to AC against attacks of opportunity per alcoholic drink consumed, to a maximum of +1 per four barbarian levels.
Rage Power
A class talent — granted by Barbarian: As a barbarian gains levels, she learns to use her rage in new ways.
Also available to Skald, Pack Rager
Immediate action, once per rage: add her barbarian level to one Strength check, one combat maneuver check, or her CMD against one maneuver.
While raging, a successful sunder against a magic item suppresses its magical properties for 1 round, +1 round per 5 by which the check beat the CMD.
Gain a +2 morale bonus on saves against spells and (su)/(sp) abilities, +1 per four levels; while raging she must save against every spell, even an ally's.
Swift action before an attack roll, once per rage: gain a +1 morale bonus on that attack roll, +1 per four barbarian levels.
The barbarian gains a 5-foot enhancement bonus to speed while raging; can be selected up to three times, and its effects stack.
Standard action while raging: shaken enemies within 30 feet must save (Will, DC 10 + 1/2 level + Str) or be panicked 1d4+1 rounds; requires intimidating glare.
Once per rage, make an attack of opportunity against a foe that moves into a threatened square, even if that movement would not normally provoke.
While raging, the barbarian gains a +1 bonus on damage rolls against creatures possessing spells or spell-like abilities.
While raging, the barbarian considers her weapons to be chaotic-, evil-, good-, and lawful-aligned for the purposes of overcoming damage reduction.
While raging, the barbarian gains a +1 insight bonus to AC against outsiders and aberrations.
While raging, the barbarian doubles her fast movement bonus to land speed and cannot be knocked prone.