While using scent, add half her barbarian level on Survival checks to track by scent and Perception checks to pinpoint unseen creatures; total concealment becomes concealment.
Rage Power
A class talent — granted by Barbarian: As a barbarian gains levels, she learns to use her rage in new ways.
Also available to Skald, Pack Rager
While raging, the barbarian can make one additional attack of opportunity per round.
When raging, the barbarian adds her level as an enhancement bonus on all Climb skill checks.
While raging, add her barbarian level as an enhancement bonus on Acrobatics checks to jump, and always count as having a running start.
When raging, the barbarian adds her level as an enhancement bonus on all Swim skill checks.
While raging, take a -1 penalty to AC to gain a +1 bonus on attack rolls; both increase by 1 at 4th level and every four levels thereafter.
While using her rolling dodge rage power, the barbarian may apply her dodge bonus to AC as a bonus on Reflex saving throws.
After using renewed vigor, gain fast healing 1 per six barbarian levels (maximum 3) until the current rage ends.
While raging, the barbarian ignores the effect of one temporary negative level per four barbarian levels she has (maximum 5).
Standard action, once per day while raging: heal 1d8 + Constitution modifier, plus 1d8 per four levels above 4th (maximum 5d8).
While raging, the barbarian ignores the effect of 1 point of ability penalty or damage per two barbarian levels she has (maximum 10).
While raging, gain a +1 morale bonus on Intimidate checks and to the save DC of her fear effects per alcoholic drink consumed, max +1 per four barbarian levels.
Move action (no AoO): gain a +1 dodge bonus to AC against ranged attacks, +1 per 6 levels, for a number of rounds equal to her Constitution modifier.
The barbarian can enter a rage even while fatigued and is immune to fatigue during it, but afterward is exhausted for 10 minutes per round raged.
While raging, the barbarian gains the scent ability and can use it to locate unseen foes.
When using her surprise accuracy rage power, the barbarian ignores the miss chance for concealment and treats total concealment as concealment.
Once per rage, whenever the barbarian makes an attack against an unattended object or a sunder combat maneuver, she can ignore the object's hardness.
Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check.
When raging, the barbarian gains Spellbreaker as a bonus feat.
While raging and mounted, the barbarian's mount gains DR/magic equal to 1/2 the barbarian's level.
While raging, protective spirits grant a 20% miss chance against ranged attacks and against melee attacks from non-adjacent (reach) creatures.
While raging, adjacent living enemies take 1d8 negative energy damage each round, and the spirit slam reaches 15 feet and deals 1d6 negative energy damage.
While raging, spirit wisps make one slam attack each round (full BAB + Cha) against an adjacent living foe, dealing 1d4 + Charisma negative energy damage.
Once per rage, use a full-round run action to move up to 6 times her speed, or a full-round charge to move up to 3 times her speed.