Library / Character Options
Spirit Totem, Greater
While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian.
This is a Rage Power — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.
Description
While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the barbarian and the slam attack deals 1d6 points of negative energy damage. A barbarian must have the spirit totem rage power and be at least 10th level to select this rage power.
Source: Advanced Player's Guide
Rules
Feat Info
- System
- PF1E
- Universe
- core
- Feat Types
- Rage Power
Attribution
- Contributor
- Advanced Player's Guide
- License
- OGL-1.0a
Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.
Tags
Loading references...
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.