Pathfinder 1e Class Talent Barbarian Rage Power Skald Rage Power

Spirit Totem, Greater

While raging, adjacent living enemies take 1d8 negative energy damage each round, and the spirit slam reaches 15 feet and deals 1d6 negative energy damage.

Browse feats
Type
Barbarian Rage Power, Skald Rage Power
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Rage Power — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the barbarian and the slam attack deals 1d6 points of negative energy damage. A barbarian must have the spirit totem rage power and be at least 10th level to select this rage power.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 20, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

View references and cross-links for Spirit Totem, Greater

TheCrazyGM is an open library and a Forge for building — and publishing — your own.

Create a free account How publishing works What is a World?

A free account lets you start or join a Group: a roster, a provably-fair dice channel and a party character showcase for your table. Groups are free.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.