Spirit Totem, Greater
While raging, adjacent living enemies take 1d8 negative energy damage each round, and the spirit slam reaches 15 feet and deals 1d6 negative energy damage.
- Type
- Rage Power
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Rage Power — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the barbarian and the slam attack deals 1d6 points of negative energy damage. A barbarian must have the spirit totem rage power and be at least 10th level to select this rage power.