Library / Character Options

Spirit Totem, Greater

While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian.
This is a Rage Power — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.

While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the barbarian and the slam attack deals 1d6 points of negative energy damage. A barbarian must have the spirit totem rage power and be at least 10th level to select this rage power.

Feat Info
System
PF1E
Universe
core
Feat Types
Rage Power
Attribution
Contributor
Advanced Player's Guide
License
OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

Tags
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.