Skald Rage Powers

A class talent — granted by Skald

Advanced Player's Guide

While raging and charging, draw and throw a hurled weapon during the charge, gaining the +2 charge bonus on both the thrown attack and the melee attack.

Advanced Player's Guide

As hurling, but the barbarian can increase the range increment to 30 feet or increase the size of a hurled object by two size categories.

Advanced Player's Guide

Full-round action while raging: hurl an object as an improvised ranged touch weapon (10-ft. increment) dealing falling-object damage + Str, Reflex half.

Core Rulebook

The barbarian's DR/- increases by 1 while raging; this rage power can be selected up to three times, and its effects stack.

Advanced Player's Guide

While raging, spend a move action to grant her reckless abandon bonus to all willing allies within 30 feet for a number of rounds equal to her Charisma modifier.

Core Rulebook

While raging, the barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level before selecting this rage power.

Core Rulebook

Move action: make an Intimidate check to demoralize an adjacent foe; on a success it is shaken 1d4 rounds, +1 round per 5 by which the check beat the DC.

Core Rulebook

Once per round, in place of a melee attack, make a bull rush that also deals damage equal to her Strength modifier and does not provoke.

Advanced Player's Guide

Once per rage, in place of a melee attack, make a trip attack that also deals damage equal to her Strength modifier and does not provoke.

Ultimate Combat

While using surprise accuracy, the barbarian's critical damage multiplier increases by 1 (x2 becomes x3, x3 becomes x4, and so on).

Advanced Player's Guide

While raging, gain +1 to her morale bonus on saves against mind-affecting effects per alcoholic drink consumed, to a maximum of +1 per four barbarian levels.

Core Rulebook

The barbarian's senses sharpen and she gains low-light vision while raging.

Core Rulebook

Once per rage, as an immediate action, automatically confirm a critical hit; usable at 12th level or higher.

Core Rulebook

Swift action, once per rage: gain none of the benefits and none of the penalties of rage for 1 round (the round still counts against her daily total).

Core Rulebook

While raging, the barbarian gains darkvision 60 feet; requires low-light vision from a rage power or racial trait.

Core Rulebook

Once per rage, as an immediate action, move up to double speed to stay adjacent to a foe that uses the withdraw action to leave her (provokes as normal).

Advanced Player's Guide

While raging, the barbarian inflicts damage equal to her Strength bonus whenever she succeeds at an overrun combat maneuver.

Advanced Player's Guide

While raging, the barbarian can overrun more than one target per round, taking a -2 CMB penalty for each overrun check after the first.

Ultimate Combat

While using moment of clarity, roll twice and take the better result on any miss chance or Will save to disbelieve an illusion.

Core Rulebook

Swift action before an attack roll, once per rage: gain a +1 bonus on that damage roll, +1 per four barbarian levels.

Ultimate Combat

While using scent, add half her barbarian level on Survival checks to track by scent and Perception checks to pinpoint unseen creatures; total concealment becomes concealment.

Core Rulebook

While raging, the barbarian can make one additional attack of opportunity per round.

Core Rulebook

When raging, the barbarian adds her level as an enhancement bonus on all Climb skill checks.

Core Rulebook

While raging, add her barbarian level as an enhancement bonus on Acrobatics checks to jump, and always count as having a running start.

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