Library / Talent Pools

All Rogue Talents

A class talent — granted by Rogue: As a rogue gains experience, she learns a number of talents that aid her and confound her foes.

Also available to Shadowdancer

Elemental Master's Handbook

You are considered to be flanking any opponent adjacent to a stone wall (whether the stone is worked or unworked).

Blood of Shadows

When you use the disguise self spell-like ability , you can also alter your alignment aura to deceive spells that discern alignment (such as detect evil ) for the duration of the disguise self effect.

Advanced Player's Guide

Once per day, when the rogue would be reduced to 0 or fewer hit points by a melee attack, she can take a 5-foot step as an immediate action.

Blood of Shadows

You gain Blinding Critical as a bonus feat, even if you don't meet the prerequisites.

Ultimate Combat

A sneak attack prevents the target from making attacks of opportunity for 1d4+1 rounds.

Core Rulebook

An opponent damaged by the rogue's sneak attack also takes 2 points of Strength damage.

Blood of Shadows

You can attempt a Perform (dance) check in place of a combat maneuver check when attempting a reposition combat maneuver .

Advanced Player's Guide

A rogue with this talent can apply two doses of poison to a weapon at once.

Advanced Player's Guide

Whenever a rogue with this talent uses the powerful sneak rogue talent, she treats all 1s and 2s on the sneak attack damage dice as 3s.

Core Rulebook

Once per day, the rogue can attempt a Reflex save to halve the damage from a blow that would drop her.

Core Rulebook

A sneak attack hits the target with a dispel magic against its lowest-level active spell effect.

Advanced Player's Guide

A sneak attack keeps the target from taking a 5-foot step until the rogue's next turn.

Ultimate Combat

A rogue with this talent gains a familiar as the familiar option of the wizard's arcane bond class feature.

Advanced Player's Guide

Moving at full speed through a threatened square with Acrobatics no longer raises the check DC.

Adventurer's Guide

Once per day, choose a skill in which you have no ranks. After 10 minutes, gain a luck bonus equal to your rogue level with that skill, and can attempt checks with that skill as if she were trained in

Advanced Player's Guide

When a rogue with this talent constructs a mechanical trap, she only pays 75% of the normal cost.

Ultimate Combat

A rogue with this talent gains a +10 bonus on all drive checks.

Magic Tactics Toolbox

1/day, you can use glibness as a spell-like ability , using your rogue level as the spell's CL .

Magical Marketplace

Forgo sneak attack damage on a hit to knock the target prone and prevent move actions for 1 round (Fortitude negates).

Ultimate Combat

A rogue with this talent is hard to fool with mind-affecting effects.

The Harrow Handbook

When making a sneak attack, draw a harrow card to deal ability damage matching its suit instead of sneak attack damage; extra uses at 15th and 20th.

Ultimate Combat

A rogue with this talent can select a single terrain from the ranger's favored terrain list.

Advanced Player's Guide

Once per day, a rogue with this talent can designate a single enemy she is adjacent to as her prey.

Core Rulebook

The rogue takes no damage on a successful Reflex save and only half damage on a failed one.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.