When making a sneak attack against a creature that has damage reduction that can be overcome by weapons of a particular alignment (such as DR 5/good), the rogue's (or slayer's) attack reduces that dam
Slayer Talent
A class talent — granted by Slayer: As a slayer gains experience, he learns a number of talents that aid him and confound his foes.
While able to see a studied target, a slayer with this talent knows exactly how many hit points his opponent has remaining.
A catfolk slayer can select deadly scratch, graceful faller, nimble climber, or vicious claws in place of a slayer talent.
A slayer with this talent increases the range at which he can deal sneak attack damage by 10 feet.
While most imperial dragons, undead, and other long-enduring foes can count on outlasting their mortal adversaries, the samsaran slayer has pledged to oppose their machinations across all his lifetime
Once per day, a samsaran slayer can draw upon insights from his previous lifetimes to help identify a foe or recall a key piece of information. As a swift action, the slayer can attempt a Knowledge ch
The slayer can focus his poison delivery to be especially deadly to his studied target. When the slayer studies a target, he can immediately reduce the number of additional studied targets he can main
A slayer with this talent is able to obscure his thoughts and intentions.
You can use your lean, agile body to scale tall heights. Add your Dexterity modifier instead of your Strength bonus to Climb and Swim checks. If you have a Strength penalty, you must apply both your S
With their knowledge of the cyclical nature of existence, there are few experiences that can daunt samsaran slayers for long. As an immediate action when a slayer fails a saving throw against a fear e
A slayer with this talent does not take the normal -4 penalty when dealing nonlethal damage using a weapon that normally deals lethal damage. Attacks made this way can apply nonlethal sneak attack dam
When a slayer with this talent deals sneak attack damage, he can attempt a disarm or trip combat maneuver as an immediate action as if the target were flatfooted (losing its Dexterity bonus to CMD). T
When a slayer with this talent deals sneak attack damage, he draws the target's attention away from his allies. The affected enemy takes a -2 penalty on attack rolls made against anyone other than the
Samsaran slayers often strike with deadly attacks from above. If a slayer deals sneak attack damage to a creature that is unaware of his presence while he is standing on higher ground than his target,
Samsaran slayers are adept at obscuring the passes of their mountain homes from intruders. The slayer can cast silent image as a spell-like ability once per day for every 2 slayer levels he has, using
The slayer is trained in the use of poison, and cannot accidentally poison himself when applying poison to a weapon.
The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style.
By calling on the memories of previous incarnations, a samsaran slayer can use martial techniques that transcend his usual capabilities. Once per day, the slayer can take a move action to gain the ben
The slayer can divert poisoned attacks against him. When a creature unsuccessfully attacks the slayer with a poisoned weapon or a natural weapon that would poison him, the slayer can attempt to redire
A slayer can select one of the listed rogue talents in place of a slayer talent; can be selected multiple times.
You are well acquainted with scrying sensors.
When making a sneak attack against an opponent with an alignment subtype, a rogue (or slayer) with this talent can forgo her sneak attack damage to scramble the creature's metaphysical nature.
An opponent damaged by the slayer's sneak attack has its speed halved for 1d4 rounds.
The slayer gains Catch Off-Guard as a bonus feat.