Library / Talent Pools

Terrain Dominance

A class talent — granted by Horizon Walker: At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery.

Advanced Player's Guide

The horizon walker gains a +1 competence bonus on attack and damage rolls against outsiders. He gains dimension door as a spell-like ability a number of times per day equal to 3 + the character's Wisd

Advanced Player's Guide

The horizon walker gains cold resistance 20 (this replaces the character's cold resistance from mastery of the cold terrain) and a +1 competence bonus on all attack and damage rolls against creatures

Advanced Player's Guide

The walker gains ethereal jaunt as a spell-like ability once per day (caster level equal to the character's level). He must be at least 7th level before selecting this power.

Advanced Player's Guide

The horizon walker gains hallucinatory terrain as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level). The horizon

Advanced Player's Guide

The horizon walker gains charm monster as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level). This charm only aff

Advanced Player's Guide

The horizon walker gains fly as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level).

Advanced Player's Guide

The horizon walker gains tremorsense with a range of 30 feet. He must be at least 5th level before selecting this plane for this ability.

Advanced Player's Guide

The horizon walker gains fire resistance 20 (this replaces the character's file resistance from mastery of the Plane of Fire terrain) and a +1 competence bonus on all attack and damage rolls again cre

Advanced Player's Guide

The horizon walker's movements and actions are not hampered when underwater. This allows him to speak, make attacks, and cast spells normally underwater (as if using freedom of movement).

Advanced Player's Guide

For the purpose of bypassing damage reduction, the horizon walker's manufactured and natural weapons count as the opposite alignment of his chosen plane of dominance. If his chosen plane has more than

Advanced Player's Guide

The horizon walker gains tremorsense with a 30-foot range. He must be 5th level before selecting this power.

Advanced Player's Guide

The horizon walker gains darkvision with a range of 60 feet. If he already has darkvision 60 feet, its range extends by 60 feet.

Advanced Player's Guide

The horizon walker gains charm person as a spell-like ability a number of times per day equal to 3 + the character's Wisdom modifier (caster level equal to the character's level).

Advanced Player's Guide

The horizon walker gains a swim speed of 20 feet. If he already has a natural swim speed, his swim speed increases by +20 feet.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.