Pathfinder 1e Template

Cleric Creature

As a conduit of divine power, a cleric creature is often viewed with great respect by its community.

Class
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Kind
Template
Granted Spells
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Features
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As a conduit of divine power, a cleric creature is often viewed with great respect by its community. A cleric creature's CR increases by 2 if the creature has 7 or more HD, and it increases by 3 if the creature has 13 or more HD. A cleric creature must worship a deity (which must be determined when the template is added) and its alignment must be within one step of that deity's.

Quick Rules

  • +2 on all rolls based on Wis
  • can channel energy† a number of times per day equal to 3 + its Cha modifier (positive if good, negative if evil, choose if neutral
  • using its HD - 2 as its cleric level to determine the effect and DC, minimum 1)
  • can cast a small number of cleric spells (see Table: Cleric, Druid, and Wizard Spell Slots) using its HD as its CL.

Rebuild Rules

  • Special Attacks channel energy† (can be used a number of times per day equal to 3 + is Cha modifier-- positive if good, negative if evil, choose if neutral--using its HD - 2 as its cleric level to determine effect and DC, minimum 1)
  • Cleric Spells can cast a small number of cleric spells (see Table: Cleric, Druid, and Wizard Spell Slots) using its HD as its CL
  • Ability Scores +4 Wisdom.
  • Table: Cleric, Druid, and Wizard Spells Slots
  • HD
  • 0
  • 1st
  • 2nd
  • 3rd
  • 4th
  • 5th
  • 6th
  • 7th
  • 8th
  • 9th
  • 1-3
  • 2
  • 1
  • --
  • --
  • --
  • --
  • --
  • --
  • --
  • --
  • 4-6
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • --
  • --
  • --
  • --
  • 7-9
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • --
  • --
  • --
  • 10-12
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • --
  • --
  • 13-15
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • --
  • 16-18
  • ‡
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • 19-21
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • 22-24
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • 25+
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • Spellcasting: Simple class templates that grant the ability to cast spells as a member of the class on which the template is based only grant spells for the three highest spell levels the creature has access to. If the creature casts all of the spells of its higher levels, you can keep the combat challenging by adding lower-level spells--denoted by a double dagger (‡)--but no more than two for any given spell level.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Monster Codex · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 1, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Monster Codex by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Monster Codex on 2026-10-01.

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