Pathfinder 1e Template

Druid Creature

Drawn to the raw might and power of nature, a druid creature gains the ability to change shape and cast druid spells.

Class
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Kind
Template
Granted Spells
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Features
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Drawn to the raw might and power of nature, a druid creature gains the ability to change shape and cast druid spells. A druid creature's CR increases by 2 if the creature has 7 or more HD, and it increases by 3 if the creature has 13 or more HD.

Quick Rules

  • +2 on all rolls based on Wis
  • can use wild shape† if it has 7 or more HD (using its HD - 3 as its druid level to determine the effect of the wild shape)
  • can cast a small number of druid spells (see Table: Cleric, Druid, and Wizard Spells Slots) using its HD as its CL
  • woodland stride†.

Rebuild Rules

  • Special Attacks wild shape† (if it has 7 or more HD, using its HD - 3 as its druid level to determine the effect of the wild shape)
  • Druid Spells can cast a small number of druid spells (see Table: Cleric, Druid, and Wizard Spells Slots) using its HD as its CL
  • Ability Scores +4 Wisdom
  • SQ woodland stride†.
  • Animal Companion: These rules assume the druid creature doesn't have an animal companion. If you want to add one, select a creature from the list of a summon nature's ally spell. The spell must have a level no higher than 1/2 the creature's CR. Treat the companion as an additional creature in the encounter, awarding XP for defeating it as if it was not an animal companion.
  • Table: Cleric, Druid, and Wizard Spells Slots
  • HD
  • 0
  • 1st
  • 2nd
  • 3rd
  • 4th
  • 5th
  • 6th
  • 7th
  • 8th
  • 9th
  • 1-3
  • 2
  • 1
  • --
  • --
  • --
  • --
  • --
  • --
  • --
  • --
  • 4-6
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • --
  • --
  • --
  • --
  • 7-9
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • --
  • --
  • --
  • 10-12
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • --
  • --
  • 13-15
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • --
  • 16-18
  • ‡
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • --
  • 19-21
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • --
  • 22-24
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • --
  • 25+
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • ‡
  • 2
  • 2
  • 1
  • Spellcasting: Simple class templates that grant the ability to cast spells as a member of the class on which the template is based only grant spells for the three highest spell levels the creature has access to. If the creature casts all of the spells of its higher levels, you can keep the combat challenging by adding lower-level spells--denoted by a double dagger (‡)--but no more than two for any given spell level.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Monster Codex · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 1, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Monster Codex by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Monster Codex on 2026-10-01.

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