Choose up to three creatures within range.
Bard Level 2 Spells
A bard casts spells woven from words and music, casting any spell prepared from the bard spell list. Learn more about the Bard class.
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds).
One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration.
Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma saving throw or be affected by one of the following effects (choose for each creature): - The creature has Immunity to the Charm
You activate one of the effects below.
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below).
You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw.
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.
Choose a Humanoid that you can see within range.
A creature you touch has the Invisible condition until the spell ends.
Choose an object that you can see within range.
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Describe or name a specific kind of Beast, Plant creature, or nonmagical plant.
Describe or name an object that is familiar to you.
You implant a message within an object in range—a message that is uttered when a trigger condition is met.
Three illusory duplicates of yourself appear in your space.
You attempt to craft an illusion in the mind of a creature you can see within range.
For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you can see into the Ethereal Plane.
A loud noise erupts from a point of your choice within range.
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.
You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that can hear and understand you.
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.