You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration.
Bard Level 3 Spells
A bard casts spells woven from words and music, casting any spell prepared from the bard spell list. Learn more about the Bard class.
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
Choose one creature, object, or magical effect within range.
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
You inscribe a glyph that later unleashes a magical effect.
You create a twisting pattern of colors in a 30-foot Cube within range.
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube.
Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
For the duration, you hide a target that you touch from Divination spells.
This spell channels vitality into plants.
You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.
You alter time around up to six creatures of your choice in a 40-foot Cube within range.
You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.
You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range.
A 10-foot Emanation springs into existence around you and remains stationary for the duration.
This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.