Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells granted by a deity, preparing spells each day from the cleric spell list. Learn more about the Cleric class.

Transmutation Level 1

You do one of the following: **Create Water.** You create up to 10 gallons of clean water within range in an open container.

Class Levels:
Druid Cleric
Abjuration Level 1

A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.

Class Levels:
Bard Druid Cleric Ranger Paladin
Evocation Level 3

For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere.

Class Levels:
Druid Cleric Ranger Paladin Sorcerer
Abjuration Level 4

You touch a creature and grant it a measure of protection from death.

Class Levels:
Cleric Paladin
Divination Level 1 Concentration

For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself.

Class Levels:
Cleric Paladin
Divination Level 1 Concentration Ritual

For the duration, you sense the presence of magical effects within 30 feet of yourself.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin Warlock Sorcerer
Divination Level 1 Concentration Ritual

For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself.

Class Levels:
Druid Cleric Ranger Paladin
Abjuration Level 5 Concentration

For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.

Class Levels:
Cleric Paladin
Abjuration Level 3

Choose one creature, object, or magical effect within range.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin Warlock Sorcerer
Divination Level 4 Ritual

This spell puts you in contact with a god or a god's servants.

Class Levels:
Druid Cleric Wizard
Evocation Level 7

You utter a word imbued with power from the Upper Planes.

Class Levels:
Cleric
Transmutation Level 8 Concentration

Choose a point on the ground that you can see within range.

Class Levels:
Druid Cleric Sorcerer
Transmutation Level 2 Concentration

You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma.

Class Levels:
Bard Druid Cleric Ranger Wizard Sorcerer
Conjuration Level 7

You step into the border regions of the Ethereal Plane, where it overlaps with your current plane.

Class Levels:
Bard Cleric Wizard Warlock Sorcerer
Divination Level 2

You sense any trap within range that is within line of sight.

Class Levels:
Druid Cleric Ranger
Divination Level 6 Concentration

You magically sense the most direct physical route to a location you name.

Class Levels:
Bard Druid Cleric
Evocation Level 7

A storm of fire appears within range.

Class Levels:
Druid Cleric Sorcerer
Evocation Level 5

A vertical column of brilliant fire roars down from above.

Class Levels:
Cleric
Abjuration Level 6 Ritual

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.

Class Levels:
Cleric
Abjuration Level 4

You touch a willing creature.

Class Levels:
Bard Druid Cleric Ranger
Conjuration Level 9 Concentration

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.

Class Levels:
Cleric Wizard Warlock Sorcerer
Enchantment Level 5

You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide.

Class Levels:
Bard Druid Cleric Wizard Paladin
Necromancy Level 2 Ritual

You touch a corpse or other remains.

Class Levels:
Cleric Wizard Paladin
Abjuration Level 3

You inscribe a glyph that later unleashes a magical effect.

Class Levels:
Bard Cleric Wizard