Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells granted by a deity, preparing spells each day from the cleric spell list. Learn more about the Cleric class.

Abjuration Level 5

You touch a creature and magically remove one of the following effects from it: - 1 Exhaustion level - The Charmed or Petrified condition - A curse, including the target's Attunement to a cursed magic item - Any reduction to one of the targ

Class Levels:
Bard Druid Cleric Ranger Paladin
Conjuration Level 4

A Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range.

Class Levels:
Cleric
Divination Cantrip Concentration

You touch a willing creature and choose a skill.

Class Levels:
Druid Cleric
Evocation Level 1

You hurl a bolt of light toward a creature within range.

Class Levels:
Cleric
Abjuration Level 5

You touch a point and infuse an area around it with holy or unholy power.

Class Levels:
Cleric
Necromancy Level 6

You unleash virulent magic on a creature you can see within range.

Class Levels:
Cleric
Abjuration Level 6

Choose a creature that you can see within range.

Class Levels:
Druid Cleric
Abjuration Level 1

A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.

Class Levels:
Bard Druid Cleric
Conjuration Level 6

You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you.

Class Levels:
Bard Druid Cleric
Enchantment Level 2 Concentration

Choose a Humanoid that you can see within range.

Class Levels:
Bard Druid Cleric Wizard Warlock Sorcerer
Abjuration Level 8 Concentration

For the duration, you emit an aura in a 30-foot Emanation.

Class Levels:
Cleric
Necromancy Level 1

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Class Levels:
Cleric
Conjuration Level 5 Concentration

Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.

Class Levels:
Druid Cleric Sorcerer
Divination Level 5

Name or describe a famous person, place, or object.

Class Levels:
Bard Cleric Wizard
Abjuration Level 2

You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.

Class Levels:
Bard Druid Cleric Ranger Paladin
Evocation Cantrip

You touch one Large or smaller object that isn't being worn or carried by someone else.

Class Levels:
Bard Cleric Wizard Sorcerer
Divination Level 4 Concentration

Describe or name a creature that is familiar to you.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin
Divination Level 2 Concentration

Describe or name an object that is familiar to you.

Class Levels:
Bard Druid Cleric Ranger Wizard Paladin
Abjuration Level 3

You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range.

Class Levels:
Cleric Wizard Paladin Warlock
Abjuration Level 5

A wave of healing energy washes out from a point you can see within range.

Class Levels:
Bard Druid Cleric
Abjuration Level 9

A flood of healing energy flows from you into creatures around you.

Class Levels:
Cleric
Abjuration Level 3

Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.

Class Levels:
Bard Cleric
Transmutation Level 3 Ritual

You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.

Class Levels:
Druid Cleric Ranger
Transmutation Cantrip

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.

Class Levels:
Bard Druid Cleric Wizard Sorcerer