Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells granted by a deity, preparing spells each day from the cleric spell list. Learn more about the Cleric class.

Conjuration Level 6

You beseech an otherworldly entity for aid.

Class Levels:
Cleric
Abjuration Level 5

You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.

Class Levels:
Bard Druid Cleric Wizard Warlock
Conjuration Level 7

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.

Class Levels:
Druid Cleric Wizard Warlock Sorcerer
Enchantment Level 9

A wave of healing energy washes over one creature you can see within range.

Class Levels:
Bard Cleric
Abjuration Level 2

Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points.

Class Levels:
Cleric Paladin
Abjuration Level 3 Concentration

For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.

Class Levels:
Druid Cleric Ranger Wizard Sorcerer
Abjuration Level 1 Concentration

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.

Class Levels:
Druid Cleric Wizard Paladin Warlock
Abjuration Level 2

You touch a creature and end the Poisoned condition on it.

Class Levels:
Druid Cleric Ranger Paladin
Transmutation Level 1 Ritual

You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.

Class Levels:
Druid Cleric Paladin
Necromancy Level 5

With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died.

Class Levels:
Bard Cleric Paladin
Transmutation Level 7

A creature you touch regains 4d8 + 15 Hit Points.

Class Levels:
Bard Druid Cleric
Abjuration Level 3

At your touch, all curses affecting one creature or object end.

Class Levels:
Cleric Wizard Paladin Warlock
Abjuration Cantrip Concentration

You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.

Class Levels:
Druid Cleric
Necromancy Level 7

With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.

Class Levels:
Bard Cleric
Necromancy Level 3

You touch a creature that has died within the last minute.

Class Levels:
Druid Cleric Ranger Paladin
Evocation Cantrip

Flame-like radiance descends on a creature that you can see within range.

Class Levels:
Cleric
Abjuration Level 1

You ward a creature within range.

Class Levels:
Cleric
Divination Level 5 Concentration

You can see and hear a creature you choose that is on the same plane of existence as you.

Class Levels:
Bard Druid Cleric Wizard Warlock
Divination Level 3

You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it.

Class Levels:
Bard Cleric Wizard
Abjuration Level 1 Concentration

A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Class Levels:
Cleric Paladin
Illusion Level 2 Concentration Ritual

For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.

Class Levels:
Bard Cleric Ranger
Necromancy Cantrip

Choose a creature within range that has 0 Hit Points and isn't dead.

Class Levels:
Druid Cleric
Necromancy Level 3

You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose.

Class Levels:
Bard Cleric Wizard
Conjuration Level 3 Concentration

Protective spirits flit around you in a 15-foot Emanation for the duration.

Class Levels:
Cleric