Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells granted by a deity, preparing spells each day from the cleric spell list. Learn more about the Cleric class.

Evocation Level 2 Concentration

You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration.

Class Levels:
Cleric
Transmutation Level 4

You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape you like.

Class Levels:
Druid Cleric Wizard
Evocation Level 6 Concentration

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line.

Class Levels:
Druid Cleric Wizard Sorcerer
Evocation Level 8

Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range.

Class Levels:
Druid Cleric Wizard Sorcerer
Abjuration Level 7

You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest).

Class Levels:
Bard Druid Cleric Wizard
Transmutation Cantrip

You manifest a minor wonder within range.

Class Levels:
Cleric
Divination Level 3

This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees.

Class Levels:
Bard Cleric Wizard Warlock Sorcerer
Necromancy Level 9

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.

Class Levels:
Druid Cleric
Divination Level 6

For the duration, the willing creature you touch has Truesight with a range of 120 feet.

Class Levels:
Bard Cleric Wizard Warlock Sorcerer
Abjuration Level 2

You touch another creature that is willing and create a mystic connection between you and the target until the spell ends.

Class Levels:
Cleric Paladin
Transmutation Level 3 Ritual

This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).

Class Levels:
Druid Cleric Ranger Sorcerer
Conjuration Level 6

You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.

Class Levels:
Cleric
Enchantment Level 2

You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range.

Class Levels:
Bard Cleric Paladin